# Horiz

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The **horiz** member of the player structure controls the angle at which the player is looking up or down. A value of 100 equates to looking straight ahead; 299 is looking all the way up and -99 is looking all the way down.

Similar to floor/ceiling slopes, the value for horiz represents the tangent of an angle, rather than the angle itself. A horiz difference of 128 corresponds to a tangent difference of one.

gamevar TEMP 0 0 actor APLAYER MAXPLAYERHEALTH PSTAND 0 0 ifhitspace // slowly angle the player's view downwards when use is held { getplayer[THISACTOR].horizTEMP ifvarg TEMP -99 addvar TEMP -1 setplayer[THISACTOR].horizTEMP } ifaction 0 action PSTAND ...