User contributions for Jaap
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17 July 2018
- 11:2811:28, 17 July 2018 diff hist +72 System gamearrays No edit summary
3 December 2017
- 13:1113:11, 3 December 2017 diff hist +47 m Event list No edit summary
1 October 2016
- 06:5606:56, 1 October 2016 diff hist +27 N Index.php Jaap moved page Index.php to SpamIndex.php current
28 September 2016
- 07:4407:44, 28 September 2016 diff hist +4 EVENT MOVESECTOR No edit summary
- 07:4407:44, 28 September 2016 diff hist +4 EVENT MOVEEFFECTORS No edit summary
- 07:4307:43, 28 September 2016 diff hist 0 EVENT MOVEEFFECTORS No edit summary
- 07:4207:42, 28 September 2016 diff hist +4 EVENT MOVEEFFECTORS No edit summary
- 07:4107:41, 28 September 2016 diff hist +252 N EVENT MOVEEFFECTORS Created page with "EVENT_MOVEEFFECTORS is a Game Event. This event is triggered for each sector effector that moves sectors. THISACTOR is the actor that is moving th..."
- 07:3807:38, 28 September 2016 diff hist +25 Event list No edit summary
- 07:3107:31, 28 September 2016 diff hist −11 EVENT MOVESECTOR No edit summary
- 07:2507:25, 28 September 2016 diff hist +171 N EVENT MOVESECTOR Created page with "EVENT_MOVESECTOR is a Game Event. This event is triggered when a sector is moved. THISACTOR is the sector number of the sector that is moving."
- 07:2207:22, 28 September 2016 diff hist +22 Event list No edit summary
29 May 2016
- 05:3605:36, 29 May 2016 diff hist +90 Movement lock No edit summary current
2 February 2016
- 15:1915:19, 2 February 2016 diff hist +6 Tutorials →Table of Tutorials
- 15:1815:18, 2 February 2016 diff hist +25 Cutscene (DEF) No edit summary
- 15:1715:17, 2 February 2016 diff hist +1,967 N Cutscene (DEF) Created page with "Have you event wanted to have a cutscene play when you start episode 1-3? You can with a few steps. First you have to define your animations with the DEF Language. In this ex..."
- 14:5214:52, 2 February 2016 diff hist +155 Tutorials →Table of Tutorials
- 14:4714:47, 2 February 2016 diff hist +635 N EVENT DAMAGEHPLANE Created page with "EVENT_DAMAGEHPLANE is a Game Event. This event is triggered whenever a floor or ceiling is hit by a weapon. Note that kicks don't trigger this even..."