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- EDuke32 Modifications (209 revisions)
- Scripting (198 revisions)
- Building EDuke32 on Linux (114 revisions)
- Build/Mapster32 Keyboard Commands (77 revisions)
- Main Page (70 revisions)
- Frequently Asked Questions (69 revisions)
- DEF Language (64 revisions)
- Building EDuke32 on Windows (60 revisions)
- Level editing (58 revisions)
- Tutorials (53 revisions)
- Full command list (52 revisions)
- EDuke32 event list (42 revisions)
- Confaq42 (36 revisions)
- Installation and configuration (35 revisions)
- True Room Over Room Mapping Guide (33 revisions)
- APT repository (32 revisions)
- Members of the player structure (32 revisions)
- Pre-defined gamevars (31 revisions)
- Utilities (29 revisions)
- !DN3D Informational Suite (29 revisions)
- Polymer compatibility (28 revisions)
- Sector Effector Reference Guide (27 revisions)
- Constantly updated gamevars (25 revisions)
- Building EDuke32 on Mac OS X (24 revisions)
- Duke Theft Auto (23 revisions)
- Palette (environment) (22 revisions)
- M32 script commands (21 revisions)
- Multiplayer (21 revisions)
- Defineprojectile (19 revisions)
- Spriteflags (18 revisions)
- Gamevar operators (18 revisions)
- Findnearactor (18 revisions)
- Rotatesprite (18 revisions)
- Cstat (17 revisions)
- Gametext (17 revisions)
- Useractor (17 revisions)
- Full list of structure members (17 revisions)
- EDuke (17 revisions)
- Game setup (16 revisions)
- Console commands (16 revisions)
- EDuke32 (16 revisions)
- Members of the sprite and hittype structures (16 revisions)
- Enemies (16 revisions)
- Enable and fix minibosses (16 revisions)
- Configuration file options (15 revisions)
- Credits (15 revisions)
- Members of the userdef structure (14 revisions)
- Sector Tag Reference Guide (14 revisions)
- Updatesector (13 revisions)
- Setgamepalette (13 revisions)
