From EDukeWiki
Jump to navigation Jump to search

WEAPONx_RELOAD defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME.

If a weapon's WEAPONx_CLIP is zero, this sequence takes place after every shot. If non-zero, it takes place when the remainder of the weapon's ammo_amount divided by WEAPONx_CLIP is zero.

The weaponcount and kickback_pic values increase to a weapon's TOTALTIME plus its RELOAD.