Tic: Difference between revisions
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A '''tic''' is each time unit in-game. By default 1 second equals 30 tics. | A '''tic''' is each time unit in-game. By default 1 second equals 30 tics. | ||
From the | From the EDuke32 source code: | ||
// this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division | // this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division | ||
#define TICSPERFRAME 4 | #define TICSPERFRAME 4 | ||
#define TICRATE 120 | #define TICRATE 120 | ||
Because the word "tic" can mean a variety of other timing units, the less ambigious "game tic" should be preferred. |
Latest revision as of 11:05, 25 July 2012
A tic is each time unit in-game. By default 1 second equals 30 tics.
From the EDuke32 source code:
// this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division #define TICSPERFRAME 4 #define TICRATE 120
Because the word "tic" can mean a variety of other timing units, the less ambigious "game tic" should be preferred.