WEAPONx RELOAD: Difference between revisions
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Hendricks266 (talk | contribs) Created page with "'''WEAPONx_RELOAD''' defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME. If a weapon's WEAPONx_CLIP is zer..." |
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Latest revision as of 21:25, 12 August 2012
WEAPONx_RELOAD defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME.
If a weapon's WEAPONx_CLIP is zero, this sequence takes place after every shot. If non-zero, it takes place when the remainder of the weapon's ammo_amount divided by WEAPONx_CLIP is zero.
The weaponcount and kickback_pic values increase to a weapon's TOTALTIME plus its RELOAD.