User:Fox/test/Definegametype: Difference between revisions
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Hendricks266 (talk | contribs) m Hendricks266 moved page User:Ilovefoxes/test/Definegametype to User:Fox/test/Definegametype: Automatically moved page while renaming the user "Ilovefoxes" to "Fox" |
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|- align=center valign=top | |- align=center valign=top | ||
| 6 | | 6 | ||
| align=left | Use coop | | align=left | Use coop player start points | ||
| 32 | | 32 | ||
| | | No | ||
| Yes | | Yes | ||
| | | No | ||
| | | No | ||
| | | No | ||
|- align=center valign=top | |- align=center valign=top | ||
| 7 | | 7 | ||
Line 89: | Line 89: | ||
| align=left | Activate coop sounds | | align=left | Activate coop sounds | ||
| 256 | | 256 | ||
| ? | | No (?) | ||
| Yes | | Yes (?) | ||
| ? | | No (?) | ||
| ? | | No (?) | ||
| ? | | No (?) | ||
|- align=center valign=top | |- align=center valign=top | ||
| 10 | | 10 | ||
Line 119: | Line 119: | ||
| Yes | | Yes | ||
| No | | No | ||
| Yes | | Yes | ||
| | | No | ||
|- align=center valign=top | |- align=center valign=top | ||
| 13 | | 13 | ||
Line 132: | Line 132: | ||
|- align=center valign=top | |- align=center valign=top | ||
| 14 | | 14 | ||
| align=left | Fixed | | align=left | Fixed player start position | ||
| 8192 | | 8192 | ||
| Yes | | No | ||
| No | | Yes | ||
| No | | No | ||
| No | |||
| No | | No | ||
|- align=center valign=top | |- align=center valign=top | ||
| 15 | | 15 | ||
Line 152: | Line 152: | ||
| align=left | Players keep their inventory even if they die | | align=left | Players keep their inventory even if they die | ||
| 32768 | | 32768 | ||
| ? | | No (?) | ||
| ? | | No (?) | ||
| ? | | No (?) | ||
| ? | | No (?) | ||
| ? | | No (?) | ||
|- align=center valign=top | |- align=center valign=top | ||
| 16 | | 16 | ||
Line 173: | Line 173: | ||
| No | | No | ||
| No | | No | ||
| Yes | | Yes? | ||
| Yes | | Yes? | ||
|} | |} | ||
Latest revision as of 09:57, 16 November 2012
definegametype <gametypenum> <flags> <name>
Define a new game type (like Deathmatch, Coop, ...) available in multiplayer.
<gametypenum>
Define the gametype number. Numbers 0-4 are already defined. Maximum is 16.
<flags>
Flag | Description | Value | Dukematch | Cooperative | Dukematch (no spawn) | Team Dukematch | Team Dukematch (no spawn) |
---|---|---|---|---|---|---|---|
1 | Gametype is Cooperative like | 1 | No | Yes | No | No | No |
2 | Weapons stay (like coop) | 2 | No | Yes | No | No | No |
3 | Show frag bar (on top of the screen) | 4 | Yes | No | Yes | Yes | Yes |
4 | Show scoresheet (in statusbar) | 8 | Yes | No | Yes | Yes | Yes |
5 | Spawn the Deathmatch switches (switches with a spritepal other than 0) | 16 | Yes | No | Yes | Yes | Yes |
6 | Use coop player start points | 32 | No | Yes | No | No | No |
7 | Spawn accesscard sprites | 64 | No | Yes | No | No | No |
8 | Allow coopview | 128 | No | Yes | No | No | No |
9 | Activate coop sounds | 256 | No (?) | Yes (?) | No (?) | No (?) | No (?) |
10 | Show other players in map | 512 | No | Yes | No | No | No |
11 | Items can respawn | 1024 | Yes (?) | No (?) | No (?) | Yes (?) | No (?) |
12 | Enable markers option | 2048 | Yes | Yes | No | Yes | No |
13 | Enable friendly fire option | 4096 | No | Yes | No | Yes | Yes |
14 | Fixed player start position | 8192 | No | Yes | No | No | No |
15 | Players have all accesscards at spawn | 16384 | Yes | No | Yes | Yes | Yes |
16 | Players keep their inventory even if they die | 32768 | No (?) | No (?) | No (?) | No (?) | No (?) |
16 | Gametype is Team Deathmatch like | 65536 | No | No | No | Yes | Yes |
17 | Use TDM spawns | 131072 | No | No | No | Yes? | Yes? |
<name>
Define the gametype name.