User:Fox/test/Definegametype: Difference between revisions

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m Hendricks266 moved page User:Ilovefoxes/test/Definegametype to User:Fox/test/Definegametype: Automatically moved page while renaming the user "Ilovefoxes" to "Fox"
 
(6 intermediate revisions by one other user not shown)
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|- align=center valign=top
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| align=left | Use coop spawns
| align=left | Use coop player start points
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| align=left | Activate coop sounds
| align=left | Activate coop sounds
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| ?
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| Yes
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| align=left | Fixed respawn
| align=left | Fixed player start position
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| align=left | Players keep their inventory even if they die
| align=left | Players keep their inventory even if they die
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Latest revision as of 09:57, 16 November 2012

definegametype <gametypenum> <flags> <name>

Define a new game type (like Deathmatch, Coop, ...) available in multiplayer.


<gametypenum>

Define the gametype number. Numbers 0-4 are already defined. Maximum is 16.


<flags>

Flag Description Value Dukematch Cooperative Dukematch (no spawn) Team Dukematch Team Dukematch (no spawn)
1 Gametype is Cooperative like 1 No Yes No No No
2 Weapons stay (like coop) 2 No Yes No No No
3 Show frag bar (on top of the screen) 4 Yes No Yes Yes Yes
4 Show scoresheet (in statusbar) 8 Yes No Yes Yes Yes
5 Spawn the Deathmatch switches (switches with a spritepal other than 0) 16 Yes No Yes Yes Yes
6 Use coop player start points 32 No Yes No No No
7 Spawn accesscard sprites 64 No Yes No No No
8 Allow coopview 128 No Yes No No No
9 Activate coop sounds 256 No (?) Yes (?) No (?) No (?) No (?)
10 Show other players in map 512 No Yes No No No
11 Items can respawn 1024 Yes (?) No (?) No (?) Yes (?) No (?)
12 Enable markers option 2048 Yes Yes No Yes No
13 Enable friendly fire option 4096 No Yes No Yes Yes
14 Fixed player start position 8192 No Yes No No No
15 Players have all accesscards at spawn 16384 Yes No Yes Yes Yes
16 Players keep their inventory even if they die 32768 No (?) No (?) No (?) No (?) No (?)
16 Gametype is Team Deathmatch like 65536 No No No Yes Yes
17 Use TDM spawns 131072 No No No Yes? Yes?


<name>

Define the gametype name.