User:Fox/test/Modifications: Difference between revisions
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__TOC__ | __TOC__ | ||
<table width ="100%" style="border:1px solid #000"> | <table width ="100%" style="border:1px solid #000"> | ||
<tr style="background:#000; color:#fff"><td width="25%">Title</td> | <tr style="background:#000; color:#fff"><td width="25%">Title</td> | ||
<td width="25%">Type</td> | <td width="25%">Type</td> | ||
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<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://deeperthought.dukertcm.com/dp/ Duke Plus] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://deeperthought.dukertcm.com/dp/ Duke Plus]</div> | ||
===<div | ===<div {{Hide nav}}>Duke Plus</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | ||
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Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]</td></tr> | Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://naferia.duke4.net Naferia's Reign: Invasion of the Dark Mistress] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://naferia.duke4.net Naferia's Reign: Invasion of the Dark Mistress]</div> | ||
===<div | ===<div {{Hide nav}}>Naferia's Reign: Invasion of the Dark Mistress</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters' ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.</td></tr> | What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters' ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]</div> | ||
===<div | ===<div {{Hide nav}}>Duke Nukem: Weapon of Mass Destruction</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | ||
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Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies. In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use.</td></tr> | Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies. In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]</div> | ||
===<div | ===<div {{Hide nav}}>HellDuke TC!</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!</td></tr> | HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]</div> | ||
===<div | ===<div {{Hide nav}}>Nuclear Showdown</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | ||
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Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.</td></tr> | Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]</div> | ||
===<div | ===<div {{Hide nav}}>The AWOL Project Source</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.</td></tr> | The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://hosted.filefront.com/kenia43 Duke Nukem Army] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://hosted.filefront.com/kenia43 Duke Nukem Army]</div> | ||
===<div | ===<div {{Hide nav}}>Duke Nukem Army</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a "splatter game". [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]</td></tr> | A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a "splatter game". [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]</div> | ||
===<div | ===<div {{Hide nav}}>WG Medieval Mod</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]</td></tr> | Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]</div> | ||
===<div | ===<div {{Hide nav}}>Symphony of Orekia</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion (single level)</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion (single level)</td> | ||
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Resident Evil-style TC with Demons and creepy interiors. </td></tr> | Resident Evil-style TC with Demons and creepy interiors. </td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]</div> | ||
===<div | ===<div {{Hide nav}}>Decay</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Survival-horror TC with zombies! </td></tr> | Survival-horror TC with zombies! </td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]</div> | ||
===<div | ===<div {{Hide nav}}>Blood TC</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;"> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Alpha released, in development</td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">[[User:M210|M210]], Zykov Eddy | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">[[User:M210|M210]], Zykov Eddy, others</td></tr> | ||
<tr><td colspan="4"><div style="float: left; padding-right: 5px;">[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]</div> | <tr><td colspan="4"><div style="float: left; padding-right: 5px;">[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]</div> | ||
BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought. | BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought, KLIMaka, Possessed-by-zeal. | ||
'''Some videos''' | '''Some videos''' | ||
<br>[http://www.youtube.com/watch?v=3thhSyIGPZQ BloodTC Beta Video E1M1] | <br>[http://www.youtube.com/watch?v=3thhSyIGPZQ BloodTC Beta Video E1M1] | ||
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</td></tr> | </td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]</div> | ||
===<div | |||
===<div {{Hide nav}}>AMC TC</div>=== | |||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke's old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.</td></tr> | The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke's old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">Duke Nukem: Return of the King | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">Duke Nukem: Return of the King</div> | ||
===<div | ===<div {{Hide nav}}>Duke Nukem: Return of the King</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with ''most'' user-maps for replay value.</td></tr> | Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with ''most'' user-maps for replay value.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://hendricks266.duke4.net/dmdr.html Duke Meets DOOM Rebirth] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://hendricks266.duke4.net/dmdr.html Duke Meets DOOM Rebirth]</div> | ||
===<div | ===<div {{Hide nav}}>Duke Meets DOOM Rebirth</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC "Duke Meets Doom". The basis for this mod is that the original maps are good, but the coding and artwork were sloppy. There are three different art modes available. The first is Classic, which consists of the artwork converted to the Duke palette. The second is Faithful, which has the original artwork displayed as hightiles, so that it won't be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes. The third is Updated, which introduces high-resolution content from the jDRP and related packages.</td></tr> | Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC "Duke Meets Doom". The basis for this mod is that the original maps are good, but the coding and artwork were sloppy. There are three different art modes available. The first is Classic, which consists of the artwork converted to the Duke palette. The second is Faithful, which has the original artwork displayed as hightiles, so that it won't be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes. The third is Updated, which introduces high-resolution content from the jDRP and related packages.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]</div> | ||
===<div | ===<div {{Hide nav}}>Cradle to Grave</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood's spirit and, if successful, it could help bring Blood's glory to new heights.</td></tr> | Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood's spirit and, if successful, it could help bring Blood's glory to new heights.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[[Duke Theft Auto]] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[[Duke Theft Auto]]</div> | ||
===<div | ===<div {{Hide nav}}>Duke Theft Auto</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Duke Theft Auto is based upon the classic DMA/Rockstar game, "Grand Theft Auto" Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! <br><br> [http://www.moddb.com/games/duke-theft-auto Beta Released]</td></tr> | Duke Theft Auto is based upon the classic DMA/Rockstar game, "Grand Theft Auto" Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! <br><br> [http://www.moddb.com/games/duke-theft-auto Beta Released]</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://totalduke.narod.ru RailSingle TC] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://totalduke.narod.ru RailSingle TC]</div> | ||
===<div | ===<div {{Hide nav}}>RailSingle TC</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Total conversion</td> | ||
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Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.</td></tr> | Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://hendricks266.duke4.net/nw_plus.html Duke: Nuclear Winter Plus] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://hendricks266.duke4.net/nw_plus.html Duke: Nuclear Winter Plus]</div> | ||
===<div | ===<div {{Hide nav}}>Duke: Nuclear Winter Plus</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | ||
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Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas! The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs.</td></tr> | Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas! The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs.</td></tr> | ||
<tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;">[http://hendricks266.duke4.net/vaca_plus.html Duke Caribbean: Life's A Beach Plus] | <tr><td style="border:1px solid #000; background:#eee; padding-left: 5px;"><div style="float: left;">[http://hendricks266.duke4.net/vaca_plus.html Duke Caribbean: Life's A Beach Plus]</div> | ||
===<div | ===<div {{Hide nav}}>Duke Caribbean: Life's A Beach Plus</div>=== | ||
</td> | </td> | ||
<td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> | <td style="border:1px solid #000; background:#eee; padding-left: 5px;">Gameplay enhancement</td> |
Latest revision as of 09:57, 16 November 2012
Title | Type | Status | Creator[s] and developer[s] |
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Gameplay enhancement | Released, in development (Latest Release: 2.05) |
DeeperThought |
Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. Gravity gun footage | |||
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Total conversion | Released, in development (Latest Version: 5.17.11082009) |
Lord Misfit, TheSeriousCacodemon, Davidos, Vero-chan |
What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters' ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present. | |||
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Gameplay enhancement | Released (Latest Release: 1.52 [beta]) |
DeeperThought |
Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies. In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use. | |||
|
Total conversion | Released, in development (Latest Release: 1.3) |
XTHX2, Quakis (Inactive), Broiler1985, Rolls, Fantinaikos, SuperGoofy |
HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of! | |||
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Gameplay enhancement | Released | James Stanfield |
Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with. | |||
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Total conversion | Released, discontinued | Reaper_Man, Hudson, Mblackwell, and the entire AWOL TC Team |
The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also. | |||
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Total conversion | Official final Release | Kenia |
A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a "splatter game". Gameplay footage | |||
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Total conversion | Unreleased, in development | William Gee, DeeperThought, Hellbound |
Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. Gameplay footage | |||
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Total conversion (single level) | Unreleased, in development | Quakis |
Resident Evil-style TC with Demons and creepy interiors. | |||
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Total conversion | Unreleased, in development | Hudson, MBlackWell, Hellbound, Cage, others |
Survival-horror TC with zombies! | |||
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Total conversion | Alpha released, in development | M210, Zykov Eddy, others |
BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, The Lezing, Sanek, XTHX2, Ilovefoxes, DeeperThought, KLIMaka, Possessed-by-zeal.
Some videos
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Total conversion | Unreleased, in development | James Stanfield and AMC |
The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke's old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later. | |||
Duke Nukem: Return of the King
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Total conversion | Unreleased, In Development | Captain Awesome |
Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with most user-maps for replay value. | |||
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Total conversion | Unreleased as Rebirth, In Development | Hendricks266 |
Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC "Duke Meets Doom". The basis for this mod is that the original maps are good, but the coding and artwork were sloppy. There are three different art modes available. The first is Classic, which consists of the artwork converted to the Duke palette. The second is Faithful, which has the original artwork displayed as hightiles, so that it won't be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes. The third is Updated, which introduces high-resolution content from the jDRP and related packages. | |||
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Total conversion | Unreleased, in development | Daedalus, Dimebog, Daedolon, DeeperThought |
Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood's spirit and, if successful, it could help bring Blood's glory to new heights. | |||
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Total conversion | Beta Released, In Development | The Commander |
Duke Theft Auto is based upon the classic DMA/Rockstar game, "Grand Theft Auto" Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! Beta Released | |||
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Total conversion | Unreleased, in development | LipSheZ |
Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor. | |||
|
Gameplay enhancement | Released, In Development (Latest Version: v3.5) |
Hendricks266 and the Duke community |
Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas! The HRP of the classic Duke addon, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all, of the original bugs. | |||
|
Gameplay enhancement | Released, In Development (Latest Version: v1.5) |
Hendricks266 and the Duke community |
Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed. The classic Duke 3D addon gets a modern facelift, and additional enhancements. |