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Category:Editing Working with Sprites: Difference between revisions

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The size of a sprite can be modified in 3D mode by moving the cursor over the sprite and pressing the KP ( aka numpad ) Arrow keys (8,6,2 and 4). To accelerate the sizing function, press the KP 5 key with the KP Arrows keys.
The size of a sprite can be modified in 3D mode by moving the cursor over the sprite and pressing the KP ( aka numpad ) Arrow keys (8,6,2 and 4). To accelerate the sizing function, press the KP 5 key with the KP Arrows keys.
<strong>A Sprite can be made invisible.</strong>
When you size a sprite down (as described in "A Sprite Can Be Sized") to its smallest possible setting, it will become invisible during game play. In Mapster32 you can also enter the [[Sizeat|size]] of sprites in 2D mode. Hover with your mouse over the sprite to highlight it. Press the F8 key and use the arrow keys to navigate to the (X,Y,)repeat: slot.  The value of the smallest setting is 4,4. You need to enter this value by typing the 4, then ENTER and another 4. You can also manipulate the [[Cstat|Cstat]] value of sprites. The flags(hex): slot accepts valid [[Cstat|Cstat]] values. The invisibility [[Cstat|Cstat]] value is 32768.
Note: Cameras are an exception. To make them almost invisible you need enter the [[Sizeat|size]] value 1,1 in the (X,Y)repeat: slot. ( originally found by [http://lzg.duke4.net/ Leizing] ) This is very small, as in almost invisible.


==Security Cameras==
==Security Cameras==

Revision as of 15:07, 22 November 2012

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