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| A gamevar is a game variable that can be used to store numerical data which can then be referenced between [[actor]]s.
| | #REDIRECT [[:Category:Gamevar manipulation]] |
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| The syntax for defining a gamevar is 'gamevar <varname> <value> <flags>'
| | [[Category:Gamevar manipulation]] |
| | | [[Category:EDuke commands]] |
| A gamevar's flags determine how it is referenced by the game. A gamevar with flags of 0 is known as a global variable. A global variable exists once in the code, and any time a global variable is set, the new value is seen by all [[actor]]s. A gamevar with flags of 1 is a per-player variable. Per-player variables exist once per player in the game, with each player having their own copy of the variable. A gamevar with flags of 2 is a per-[[actor]] variable. A per-[[actor]] variable exists as many times in the code as there are [[sprite]]s in the map. Each [[sprite]] has its own copy of a per-[[actor]] variable in memory.
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| In the next version of eduke32 it will be possible to use literal values and defined constants wherever a gamevar is required.
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| There are other flags but they can only be set when a gamevar is pre-defined by the game not when a gamevar is defined in con. Flags are powers of two to allow combination. The full list is given below.
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| {| {{prettytable}}
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| !Name!!Number!!Description!!Page where such variables should be listed
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| |GAMEVAR_FLAG_PERPLAYER||1||per-player variable||
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| |GAMEVAR_FLAG_PERACTOR||2||per-actor variable||
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| |GAMEVAR_FLAG_USER_MASK||3||bitmask controling what flags can be set from con||
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| |GAMEVAR_FLAG_DEFAULT||256||allow override||
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| |GAMEVAR_FLAG_SECRET||512||don't dump...||
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| |-
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| |GAMEVAR_FLAG_NODEFAULT||1024||don't add to 'default' array.||
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| |GAMEVAR_FLAG_SYSTEM||2048||cannot change mode flags...(only default value)||
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| |GAMEVAR_FLAG_READONLY||4096||values are read-only (no setvar allowed)||
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| |GAMEVAR_FLAG_PLONG||8192||plValue is a pointer to a long||[[Constantly updated gamevars]]
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| |}
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