Hitag: Difference between revisions

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hitag is used in the following structures
hitag is used in the following structures
*[[sprite]] struct; the actor's current hitag.
[[sprite]] struct; the actor's current hitag.
*[[Members of the wall structure|wall]] struct;
*actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. See also: [[Move]]
*[[Members of the sector structure|sector]] struct;
*sector effectors use their hitag to specify what their lotag effects
 
[[Members of the wall structure|wall]] struct;
 
[[Members of the sector structure|sector]] struct;


[[Category:Sector structure members]]
[[Category:Sector structure members]]
[[Category:Sprite structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]
[[Category:Wall structure members]]

Latest revision as of 15:29, 26 May 2014

hitag is used in the following structures sprite struct; the actor's current hitag.

  • actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. See also: Move
  • sector effectors use their hitag to specify what their lotag effects

wall struct;

sector struct;