Hitag: Difference between revisions
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hitag is used in the following structures | hitag is used in the following structures | ||
[[sprite]] struct; the actor's current hitag. | [[sprite]] struct; the actor's current hitag. | ||
*actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. | *actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. See also: [[Move]] | ||
*sector effectors use their hitag to specify what their lotag effects | *sector effectors use their hitag to specify what their lotag effects | ||