Cashman: Difference between revisions
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The cashman member of the userdef struct is set to 1 when the cashman(money throwing) mode is on, otherwise it is 0. | The cashman member of the userdef struct is set to 1 when the cashman (money throwing) mode is on, otherwise it is 0. | ||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Latest revision as of 23:57, 24 October 2014
The cashman member of the userdef struct is set to 1 when the cashman (money throwing) mode is on, otherwise it is 0.