Scalevar: Difference between revisions
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Created page with "'''mulscale''' <Result> <Factor 1> <Factor 2> <Divisor> In C terms, this command performs roughly the expression <code><Result> = (<Factor 1> * <Factor 2>) / <Divisor></code>..." |
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Revision as of 12:42, 14 November 2019
mulscale <Result> <Factor 1> <Factor 2> <Divisor>
In C terms, this command performs roughly the expression <Result> = (<Factor 1> * <Factor 2>) / <Divisor>
.
In CON terms, it is very similar to the following series of commands:
set <Result> <Factor 1> mul <Result> <Factor 2> div <Result> <Divisor>
The main difference is that the calculation uses 64 bits to prevent overflow, while using gamevars for intermediate values would limit it to 31 bits.