Template:Weapkey: Difference between revisions
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Created page with "Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to b..." |
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!RETURN!!Weapon!!Event | !RETURN!!Weapon!!Event | ||
|- | |- | ||
| 0 || KNEE_WEAPON || EVENT_WEAPKEY1 | | 0 || KNEE_WEAPON || [[EVENT_WEAPKEY1]] | ||
|- | |- | ||
| 1 || PISTOL_WEAPON || EVENT_WEAPKEY2 | | 1 || PISTOL_WEAPON || [[EVENT_WEAPKEY2]] | ||
|- | |- | ||
| 2 || SHOTGUN_WEAPON || EVENT_WEAPKEY3 | | 2 || SHOTGUN_WEAPON || [[EVENT_WEAPKEY3]] | ||
|- | |- | ||
| 3 || CHAINGUN_WEAPON || EVENT_WEAPKEY4 | | 3 || CHAINGUN_WEAPON || [[EVENT_WEAPKEY4]] | ||
|- | |- | ||
| 4 || RPG_WEAPON || EVENT_WEAPKEY5 | | 4 || RPG_WEAPON || [[EVENT_WEAPKEY5]] | ||
|- | |- | ||
| 5 || HANDBOMB_WEAPON<br />HANDREMOTE_WEAPON || EVENT_WEAPKEY6 | | 5 || HANDBOMB_WEAPON<br />HANDREMOTE_WEAPON || [[EVENT_WEAPKEY6]] | ||
|- | |- | ||
| 6 || SHRINKER_WEAPON<br />GROW_WEAPON || EVENT_WEAPKEY7 | | 6 || SHRINKER_WEAPON<br />GROW_WEAPON || [[EVENT_WEAPKEY7]] | ||
|- | |- | ||
| 7 || DEVISTATOR_WEAPON || EVENT_WEAPKEY8 | | 7 || DEVISTATOR_WEAPON || [[EVENT_WEAPKEY8]] | ||
|- | |- | ||
| 8 || TRIPBOMB_WEAPON || EVENT_WEAPKEY9 | | 8 || TRIPBOMB_WEAPON || [[EVENT_WEAPKEY9]] | ||
|- | |- | ||
| 9 || FREEZE_WEAPON || | | 9 || FREEZE_WEAPON || [[EVENT_WEAPKEY10]] | ||
|- | |- | ||
| 10 || Previous weapon || EVENT_PREVIOUSWEAPON | | 10 || Previous weapon || [[EVENT_PREVIOUSWEAPON]] | ||
|- | |- | ||
| 11 || Next weapon || EVENT_NEXTWEAPON | | 11 || Next weapon || [[EVENT_NEXTWEAPON]] | ||
|- | |- | ||
| 12 || Weapon that share the same key || EVENT_ALTWEAPON | | 12 || Weapon that share the same key || [[EVENT_ALTWEAPON]] | ||
|- | |- | ||
| 13 || [[last_used_weapon]] || EVENT_LASTWEAPON | | 13 || [[last_used_weapon]] || [[EVENT_LASTWEAPON]] | ||
|- | |- | ||
|} | |} |
Latest revision as of 01:33, 20 February 2020
Gamevar RETURN holds the key being pressed, instead of the ID of the weapon being selected. Setting gamevar RETURN to a certain value will force the chosen weapon to be selected.
The following values are valid:
RETURN | Weapon | Event |
---|---|---|
0 | KNEE_WEAPON | EVENT_WEAPKEY1 |
1 | PISTOL_WEAPON | EVENT_WEAPKEY2 |
2 | SHOTGUN_WEAPON | EVENT_WEAPKEY3 |
3 | CHAINGUN_WEAPON | EVENT_WEAPKEY4 |
4 | RPG_WEAPON | EVENT_WEAPKEY5 |
5 | HANDBOMB_WEAPON HANDREMOTE_WEAPON |
EVENT_WEAPKEY6 |
6 | SHRINKER_WEAPON GROW_WEAPON |
EVENT_WEAPKEY7 |
7 | DEVISTATOR_WEAPON | EVENT_WEAPKEY8 |
8 | TRIPBOMB_WEAPON | EVENT_WEAPKEY9 |
9 | FREEZE_WEAPON | EVENT_WEAPKEY10 |
10 | Previous weapon | EVENT_PREVIOUSWEAPON |
11 | Next weapon | EVENT_NEXTWEAPON |
12 | Weapon that share the same key | EVENT_ALTWEAPON |
13 | last_used_weapon | EVENT_LASTWEAPON |