Shadefactor (DEF): Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Fox (talk | contribs)
Created page with "'''shadefactor <value>''' Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black. The '''shadefactor''' is pre-calculated base..."
(No difference)

Revision as of 10:28, 20 February 2020

shadefactor <value>

Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.

The shadefactor is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.