Draw yxaspect: Difference between revisions

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Created page with "Global y/z aspect of tiles drawn on the screen using rotatesprite or another screen drawing command. Default value is 65536. Setting it to (65536 * 5 / 6) will make weapo..."
 
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Global y/z aspect of tiles drawn on the screen using [[rotatesprite]] or another screen drawing command.
'''draw_yxaspect''' is the global y/z aspect of tiles drawn on the screen using [[rotatesprite]] or another screen drawing command.


Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect.
Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect.

Latest revision as of 05:59, 21 February 2020

draw_yxaspect is the global y/z aspect of tiles drawn on the screen using rotatesprite or another screen drawing command.

Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect.

See also draw_y.