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| '''defineprojectile''' <tilenum> '''PROJ_TNUM''' <trail number>
| | #REDIRECT [[defineprojectile]] |
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| The maximum number of trails that an individual projectile can spawn. By default, RPG (non-hitscan) type projectiles will spawn trails even if TNUM is not set. But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value.
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| The way it works, is that if TNUM value is set to 2, then it will spawn 2 of the sprites on the same location. The default value is 1 if a trail is set for the projectile.
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| [[Category:Projectile_structure_members]] | |