PROJ ISOUND: Difference between revisions

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PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet-type projectiles.
#REDIRECT [[defineprojectile]]
 
Syntax is:
 
[[defineprojectile]] <tile number> PROJ_ISOUND <name>
 
Where <name> is the name of the [[sound]] you wish to play.
 
Set PROJ_ISOUND to -1 to disable impact sounds.
 
[[Category:Projectile_structure_members]]

Latest revision as of 09:57, 21 February 2020

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