PROJ RANGE: Difference between revisions

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The amount of time (in ticks) that a projectile travels before expiring.  For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying.
#REDIRECT [[defineprojectile]]
 
Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]].
 
When [[PROJ_WORKSLIKE]] includes [[PROJECTILE_FLAG_KNEE]] this number must be equal to the range in [[BUILD]] units.
 
[[Category:Projectile_structure_members]]

Latest revision as of 09:57, 21 February 2020

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