Shadefactor (DEF): Difference between revisions

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Created page with "'''shadefactor <value>''' Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black. The '''shadefactor''' is pre-calculated base..."
 
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'''shadefactor <value>'''
<span {{code}}>'''shadefactor''' <value></span>


Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.
Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.
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The '''shadefactor''' is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.
The '''shadefactor''' is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.


[[Category:Def commands]]
[[Category:DEF commands]]

Latest revision as of 04:16, 23 February 2020

shadefactor <value>

Controls the level of shading in GL modes. It is set to the shade at which all colors are pitch black.

The shadefactor is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.