Voxel (DEF): Difference between revisions

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'''voxel''' <filename> { [...] }
<span {{code}}>'''voxel''' <filename> { [...] }</span>


Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:
Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:
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== Tokens ==
== Tokens ==


'''tile''' <tilenum><br />
<span {{code}}>'''tile''' <tilenum></span><br />
'''tile0''' <start tilenum><br />
<span {{code}}>'''tile0''' <start tilenum></span><br />
'''tile1''' <end tilenum>
<span {{code}}>'''tile1''' <end tilenum></span>


Use these instructions to map tiles that should be rendered as a voxels. Use '''tile''' to map a single tile to be rendered as voxels and '''tile0''', '''tile1''' together define a range of tiles to be rendered as voxels. The '''tile0''' instruction should appear before the '''tile1''' instruction to define a correct range.
Use these instructions to map tiles that should be rendered as a voxels. Use '''tile''' to map a single tile to be rendered as voxels and '''tile0''', '''tile1''' together define a range of tiles to be rendered as voxels. The '''tile0''' instruction should appear before the '''tile1''' instruction to define a correct range.


'''scale''' <value>
<span {{code}}>'''scale''' <value></span>


<value> is a (possibly fractional) value specifying a scaling factor for the voxelmodel when it is rendered, eg. 1.5 for one-and-a-half times as big.
<value> is a (possibly fractional) value specifying a scaling factor for the voxelmodel when it is rendered, eg. 1.5 for one-and-a-half times as big.


[[Category:DEF commands]]
[[Category:DEF commands]]

Latest revision as of 04:45, 23 February 2020

voxel <filename> { [...] }

Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:

Tokens

tile <tilenum>
tile0 <start tilenum>
tile1 <end tilenum>

Use these instructions to map tiles that should be rendered as a voxels. Use tile to map a single tile to be rendered as voxels and tile0, tile1 together define a range of tiles to be rendered as voxels. The tile0 instruction should appear before the tile1 instruction to define a correct range.

scale <value>

<value> is a (possibly fractional) value specifying a scaling factor for the voxelmodel when it is rendered, eg. 1.5 for one-and-a-half times as big.