Setprojectile: Difference between revisions

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Automatically fixing double redirect from Structure access to Category:Structure access in a maintenance job
 
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setprojectile[tilenum].parameter <gamevar>
#REDIRECT [[Category:Structure access]]
 
Sets <gamevar> to the value of the specified parameter of the projectile.  This works like the equivalent [[defineprojectile]] command but can be used in actor code.  See also [[getprojectile]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]
[[Category:Gamevar manipulation]]

Latest revision as of 14:29, 31 May 2020