|
|
(12 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| == Introduction ==
| | #REDIRECT [[User:Hendricks266]] |
| | |
| He's really very smart, unlike that Hendricks 265 moron.
| |
| | |
| Hendricks 266 is a very awesome dude!<br />
| |
| He's not stupid, so he won't run outside nude.<br />
| |
| He's a nice guy, so he's not in even one feud.<br />
| |
| Go ahead and talk to him! He's always in a good mood! [[Image:Wink.gif]]
| |
| | |
| [http://www.freewebtown.com/hendricks266/index.html My Website (WIP)]
| |
| | |
| == Requests ==
| |
| | |
| === Cutscenes ===
| |
| * Add con control over cutscenes in the form of:
| |
| ** Pre-Episode Cutscenes:
| |
| *** Does this episode have a beginning cutscene (Ep. 4)?
| |
| *** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
| |
| *** If it does, what is the filename?
| |
| *** If it does, what are the sound effects?
| |
| ** Ending Cutscenes:
| |
| *** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
| |
| *** If it is a tile range, where are the tiles (tilenum)?
| |
| *** If it is an .anm file, what is the filename?
| |
| *** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
| |
| *** What are the sound effects?
| |
| ** Ending Screens:
| |
| *** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
| |
| *** If it does, what is the tilenum?
| |
| ** All but Ending Screens:
| |
| *** Is there a background .mid?
| |
| *** If there is, what is it?
| |
| *** How many sound effects are there?
| |
| *** When do the sound effects play?
| |
| ** Opening Logos:
| |
| *** What is the filename?
| |
| *** If there are multiple .anm files, how many are there, and what are the filenames?
| |
| *** Is there a background .mid?
| |
| *** If there is, what is it?
| |
| *** How many sound effects are there?
| |
| *** When do the sound effects play?
| |
| | |
| === Redefine Primitives ===
| |
| * Add other redefine primitives:
| |
| ** redefine
| |
| ** redefinesound
| |
| ** redefinevolume
| |
| ** redefineskill
| |
| ** redefinelevelname
| |
| ** remusic
| |
| | |
| === Hard-Coded Actor "var" Primitives ===
| |
| * Add more "var" primitives to existing primitives:
| |
| ** gutsvar <tilenum> <amount [[gamevar]]>
| |
| ** debrisvar <tilenum> <amount [[gamevar]]>
| |
| ** mailvar <amount [[gamevar]]>
| |
| ** moneyvar <amount [[gamevar]]>
| |
| ** papervar <amount [[gamevar]]>
| |
| ** lotsofglassvar <amount [[gamevar]]>
| |
| | |
| === Mathematical Primitives ===
| |
| * Add more mathematical primitives:
| |
| ** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
| |
| *** expvar <gamevar> <value>
| |
| *** expvarvar <gamevar> <gamevar>
| |
| | |
| === Maphack Functions ===
| |
| All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
| |
| | |
| === Multiple Layer Room-Over-Room ===
| |
| <FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>
| |