User:Hendricks 266: Difference between revisions

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== Introduction ==
#REDIRECT [[User:Hendricks266]]
 
He's really very smart, unlike that Hendricks 265 moron.
 
Hendricks 266 is a very awesome dude!<br />
He's not stupid, so he won't run outside nude.<br />
He's a nice guy, so he's not in even one feud.<br />
Go ahead and talk to him! He's always in a good mood! [[Image:Wink.gif]]
 
[http://www.freewebtown.com/hendricks266/index.html My Website (WIP)]
 
== Requests ==
 
=== Cutscenes ===
* Add con control over cutscenes in the form of:
** Pre-Episode Cutscenes:
*** Does this episode have a beginning cutscene (Ep. 4)?
*** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
*** If it does, what is the filename?
*** If it does, what are the sound effects?
** Ending Cutscenes:
*** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
*** If it is a tile range, where are the tiles (tilenum)?
*** If it is an .anm file, what is the filename?
*** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
*** What are the sound effects?
** Ending Screens:
*** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
*** If it does, what is the tilenum?
** All but Ending Screens:
*** Is there a background .mid?
*** If there is, what is it?
*** How many sound effects are there?
*** When do the sound effects play?
** Opening Logos:
*** What is the filename?
*** If there are multiple .anm files, how many are there, and what are the filenames?
*** Is there a background .mid?
*** If there is, what is it?
*** How many sound effects are there?
*** When do the sound effects play?
 
=== Redefine Primitives ===
* Add other redefine primitives:
** redefine
** redefinesound
** redefinevolume
** redefineskill
** redefinelevelname
** remusic
 
=== Hard-Coded Actor "var" Primitives ===
* Add more "var" primitives to existing primitives:
** gutsvar <tilenum> <amount [[gamevar]]>
** debrisvar <tilenum> <amount [[gamevar]]>
** mailvar <amount [[gamevar]]>
** moneyvar <amount [[gamevar]]>
** papervar <amount [[gamevar]]>
** lotsofglassvar <amount [[gamevar]]>
 
=== Mathematical Primitives ===
* Add more mathematical primitives:
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
*** expvar <gamevar> <value>
*** expvarvar <gamevar> <gamevar>
 
=== Maphack Functions ===
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
 
=== Multiple Layer Room-Over-Room ===
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>

Latest revision as of 14:29, 31 May 2020

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