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| == Introduction ==
| | #REDIRECT [[User:Hendricks266]] |
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| He's really very smart, unlike that Hendricks265 moron.
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| Hendricks266 is a very awesome dude!<br />
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| He's not stupid, so he won't run outside nude.<br />
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| He's a nice guy, so he's not in even one feud.<br />
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| Go ahead and talk to him! He's always in a good mood! [[Image:Wink.gif]]
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| He's the god of the Duke lands, far and wide.<br />
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| He [[killit|killed]] an [[actor]] just to watch it die.<br />
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| He went [[cstat]] 32768 because he was feeling a bit sly. <!--NOT shy!--><br />
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| Then he created a [[state]] to [[spawn]] some pie.
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| [http://hendricks266.duke4.org My Website (WIP)] | |
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| Hey guys, Cap'n here, just wanted to tell you:
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| Hendricks266's real name is..*throat gargles as blood sprays across room. | |
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| == Requests ==
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| === Cutscenes ===
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| * Add con control over cutscenes in the form of:
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| ** Pre-Episode Cutscenes:
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| *** Does this episode have a beginning cutscene (Ep. 4)?
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| *** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
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| *** If it does, what is the filename?
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| *** If it does, what are the sound effects?
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| ** Ending Cutscenes:
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| *** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
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| *** If it is a tile range, where are the tiles (tilenum)?
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| *** If it is an .anm file, what is the filename?
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| *** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
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| *** What are the sound effects?
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| ** Ending Screens:
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| *** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
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| *** If it does, what is the tilenum?
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| ** All but Ending Screens:
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| *** Is there a background .mid?
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| *** If there is, what is it?
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| *** How many sound effects are there?
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| *** When do the sound effects play?
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| ** Opening Logos:
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| *** What is the filename?
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| *** If there are multiple .anm files, how many are there, and what are the filenames?
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| *** Is there a background .mid?
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| *** If there is, what is it?
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| *** How many sound effects are there?
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| *** When do the sound effects play?
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| === Redefine Primitives ===
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| * Add other redefine primitives:
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| ** redefine
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| ** redefinesound
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| ** redefinevolume
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| ** redefineskill
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| ** redefinelevelname
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| ** remusic
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| === Hard-Coded Actor "var" Primitives ===
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| * Add more "var" primitives to existing primitives:
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| ** gutsvar <tilenum> <amount [[gamevar]]>
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| ** debrisvar <tilenum> <amount [[gamevar]]>
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| ** mailvar <amount [[gamevar]]>
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| ** moneyvar <amount [[gamevar]]>
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| ** papervar <amount [[gamevar]]>
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| ** lotsofglassvar <amount [[gamevar]]>
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| === Mathematical Primitives ===
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| * Add more mathematical primitives:
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| ** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
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| *** expvar <gamevar> <value>
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| *** expvarvar <gamevar> <gamevar>
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| === Maphack Functions ===
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| All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
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| === Multiple Layer Room-Over-Room ===
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| <FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>
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