Myospal: Difference between revisions

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myospal <x> <y> <tilenum> <shade> <[[orientation]]> <pal>
{{Deprecated}}
 
'''myospal''' <x> <y> <tilenum> <shade> <[[orientation]]> <pal>


Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).
Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).
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<pal> is the palette.
<pal> is the palette.


Example code:
setvar x 30
 
setvar y 30
<pre>
setvar tilenum 3350
setvar x 30
setvar shade 0
setvar y 30
setvar pal 2
setvar tilenum 3350
setvar orientation 1 // transparency
setvar shade 0
'''myospal''' x y tilenum shade orientation pal
setvar pal 2
setvar orientation 1 // transparency
myospal x y tilenum shade orientation pal
</pre>


[[Category:EDuke commands]]
[[Category:EDuke commands]]
[[Category:Screen drawing commands]]
[[Category:Screen drawing commands]]

Latest revision as of 03:09, 29 August 2020

This feature is deprecated.
It's recommend not to use this feature.

myospal <x> <y> <tilenum> <shade> <orientation> <pal>

Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).

x> X coordinate, ranged 0-320

<y> Y coordinate, ranged 0-200 .

<tilenum> is the tile number.

<shade> is 0 normally but can be any standard shade up to 31 or 63.

<orientation> translucency, masking, etc...

<pal> is the palette.

setvar x 30
setvar y 30
setvar tilenum 3350
setvar shade 0
setvar pal 2
setvar orientation 1 // transparency
myospal x y tilenum shade orientation pal