Tilefromtexture (DEF): Difference between revisions
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{{Under construction}} | {{Under construction}} | ||
'''tilefromtexture''' <tilenum> { [...] } | <span {{code}}>'''tilefromtexture''' <tilenum> { [...] }</span> | ||
Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color. | Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color. | ||
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== Tokens == | == Tokens == | ||
{ | <span {{code}}>'''file''' <filename></span> (or '''name''') | ||
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied. | Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied. | ||
'''alphacut''' <value> | <span {{code}}>'''alphacut''' <value></span> | ||
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail. | ||
{ | <span {{code}}>'''xoffset''' <value></span> (or '''xoff''')<br /> | ||
<span {{code}}>'''yoffset''' <value></span> (or '''yoff''') | |||
Set the | Set the offsets of the tile. | ||
{ | <span {{code}}>'''texhitscan'''</span> | ||
Set [[texture hitscan]] for the tile. | Set [[texture hitscan]] for the tile. | ||
'''nofullbright''' | <span {{code}}>'''nofullbright'''</span> | ||
The texture will be converted to the game palette without fullbright colors. | The texture will be converted to the game palette without fullbright colors. | ||
'''texture''' | <span {{code}}>'''texture'''</span> | ||
Creates a true-color version of this tile, allowing it to bypass palette limitations in polymost and polymer. | |||
''' | <span {{code}}>'''truenpot'''</span> | ||
Allows this tile to use true non-power-of-two texture support. Prevents weird texture panning and repeating behavior when using a texture that has a non-power-of-two Y dimension. | |||
'''ifcrc''' <value> | <span {{code}}>'''ifcrc''' <value></span> | ||
DESCRIPTION | DESCRIPTION | ||
'''ifmatch''' { [...] } | <span {{code}}>'''ifmatch''' { [...] }</span> | ||
DESCRIPTION | DESCRIPTION | ||
:: '''crc32''' <value> | :: <span {{code}}>'''crc32''' <value></span> | ||
:: DESCRIPTION | :: DESCRIPTION | ||
:: '''size''' <width> <height> | :: <span {{code}}>'''size''' <width> <height></span> | ||
:: DESCRIPTION | :: DESCRIPTION | ||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Latest revision as of 14:45, 22 March 2021
This page is under construction. Please help review and edit this page. |
tilefromtexture <tilenum> { [...] }
Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.
Tokens
file <filename> (or name)
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
xoffset <value> (or xoff)
yoffset <value> (or yoff)
Set the offsets of the tile.
texhitscan
Set texture hitscan for the tile.
nofullbright
The texture will be converted to the game palette without fullbright colors.
texture
Creates a true-color version of this tile, allowing it to bypass palette limitations in polymost and polymer.
truenpot
Allows this tile to use true non-power-of-two texture support. Prevents weird texture panning and repeating behavior when using a texture that has a non-power-of-two Y dimension.
ifcrc <value>
DESCRIPTION
ifmatch { [...] }
DESCRIPTION
- crc32 <value>
- DESCRIPTION
- size <width> <height>
- DESCRIPTION