Basepalette (DEF): Difference between revisions

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[[File:Duke3d basepal.png]]
[[File:Duke3d basepal.png]]


This example will load 3 base palettes in the same file:
This example will load them:


  basepalette 1 { raw { file "basepal.raw" } }
basepalette 0 { raw { file "basepal.raw" } }
  basepalette 2 { raw { file "basepal.raw" offset 768 } }
  basepalette 1 { raw { file "basepal.raw" offset 768 } }
  basepalette 3 { raw { file "basepal.raw" offset 1536 } }
  basepalette 2 { raw { file "basepal.raw" offset 1536 } }
  basepalette 3 { raw { file "basepal.raw" offset 2304 } }
basepalette 4 { raw { file "basepal.raw" offset 3072 } }
basepalette 5 { raw { file "basepal.raw" offset 3840 } }


[[Category:DEF commands]]
[[Category:DEF commands]]

Latest revision as of 10:59, 22 October 2021

This page is under construction.
Please help review and edit this page.

basepalette <basepal> { [...] }

Loads a base palette from a raw image file.

The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette.

A single image file may contain multiple base palettes, and offset can used to locate it.

Not to be confused with lookup palette. See also palette listing.

Tokens

raw { [...] }

DESCRIPTION

file <filename>
DESCRIPTION
offset <value>
DESCRIPTION
shiftleft <value>
DESCRIPTION

copy <basepal>

DESCRIPTION

undef

DESCRIPTION

Examples

The following PNG image contains all base palettes in Duke Nukem 3D v1.5:

This example will load them:

basepalette 0 { raw { file "basepal.raw" } }
basepalette 1 { raw { file "basepal.raw" offset 768 } }
basepalette 2 { raw { file "basepal.raw" offset 1536 } }
basepalette 3 { raw { file "basepal.raw" offset 2304 } }
basepalette 4 { raw { file "basepal.raw" offset 3072 } }
basepalette 5 { raw { file "basepal.raw" offset 3840 } }