PROJ DECAL: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
BlasterDRP (talk | contribs)
mNo edit summary
(No difference)

Revision as of 13:38, 24 December 2004

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, ie- bullet holes.

Syntax is:

defineprojectile <tile number> PROJ_DECAL <number>

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.