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| Finish documenting all entries in command list. | | Finish documenting all entries in command list. |
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| *[[action]]
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| *[[activatebysector]]
| |
| *[[actor]]
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| *[[addammo]]
| |
| *[[addinventory]]
| |
| *[[addkills]]
| |
| *[[addlog]]
| |
| *[[addlogvar]]
| |
| *[[addphealth]]
| |
| *[[addstrength]]
| |
| *[[addvar]]
| |
| *[[addvarvar]]
| |
| *[[addweapon]]
| |
| *[[addweaponvar]]
| |
| *[[ai]]
| |
| *[[andvar]]
| |
| *[[andvarvar]]
| |
| *[[angoff]]
| |
| *[[angoffvar]]
| |
| *[[betaname]]
| |
| *[[break]]
| |
| *[[cactor]]
| |
| *[[case]]
| |
| *[[changespritesect]]
| |
| *[[changespritestat]]
| |
| *[[cheatkeys]]
| |
| *[[checkactivatormotion]]
| |
| *[[checkavailinven]]
| |
| *[[checkavailweapon]]
| |
| *[[clipdist]]
| |
| *[[cos]]
| |
| *[[count]]
| |
| *[[cstat]]
| |
| *[[cstator]]
| |
| *[[debris]]
| |
| *[[debug]]
| |
| *[[default]]
| |
| *[[define]]
| |
| *[[definecheat]]
| |
| *[[definegametype]]
| |
| *[[definelevelname]]
| |
| *[[defineprojectile]]
| |
| *[[definequote]]
| |
| *[[defineskillname]]
| |
| *[[definesound]]
| |
| *[[definevolumename]]
| |
| *[[digitalnumber]]
| |
| *[[displayrand]]
| |
| *[[displayrandvar]]
| |
| *[[displayrandvarvar]]
| |
| *[[dist]]
| |
| *[[divvar]]
| |
| *[[divvarvar]]
| |
| *[[dragpoint]]
| |
| *[[dynquote]]
| |
| *[[else]]
| |
| *[[enda]]
| |
| *[[endevent]]
| |
| *[[endofgame]]
| |
| *[[ends]]
| |
| *[[endswitch]]
| |
| *[[enhanced]]
| |
| *[[eqspawn]]
| |
| *[[eqspawnvar]]
| |
| *[[eshoot]]
| |
| *[[eshootvar]]
| |
| *[[espawn]]
| |
| *[[espawnvar]]
| |
| *[[eventloadactor]]
| |
| *[[fall]]
| |
| *[[findnearactor]]
| |
| *[[findnearactor3d]]
| |
| *[[findnearactor3dvar]]
| |
| *[[findnearactorvar]]
| |
| *[[findnearsprite]]
| |
| *[[findnearsprite3d]]
| |
| *[[findnearsprite3dvar]]
| |
| *[[findnearspritevar]]
| |
| *[[findotherplayer]]
| |
| *[[findplayer]]
| |
| *[[flash]]
| |
| *[[gamestartup]]
| |
| *[[gametext]]
| |
| *[[gamevar]]
| |
| *[[getactor]]
| |
| *[[getactorangle]]
| |
| *[[getactorvar]]
| |
| *[[getangle]]
| |
| *[[getangletotarget]]
| |
| *[[getceilzofslope]]
| |
| *[[getflorzofslope]]
| |
| *[[getlastpal]]
| |
| *[[getplayer]]
| |
| *[[getplayerangle]]
| |
| *[[getplayervar]]
| |
| *[[getpname]]
| |
| *[[getprojectile]]
| |
| *[[getsector]]
| |
| *[[gettextureceiling]]
| |
| *[[gettexturefloor]]
| |
| *[[getthisprojectile]]
| |
| *[[getuserdef]]
| |
| *[[getwall]]
| |
| *[[getzrange]]
| |
| *[[globalsound]]
| |
| *[[globalsoundvar]]
| |
| *[[gmaxammo]]
| |
| *[[guniqhudid]]
| |
| *[[guts]]
| |
| *[[hitradius]]
| |
| *[[hitscan]]
| |
| *[[ifaction]]
| |
| *[[ifactioncount]]
| |
| *[[ifactor]]
| |
| *[[ifactornotstayput]]
| |
| *[[ifai]]
| |
| *[[ifangdiffl]]
| |
| *[[ifawayfromwall]]
| |
| *[[ifbulletnear]]
| |
| *[[ifcansee]]
| |
| *[[ifcanseetarget]]
| |
| *[[ifcanshoottarget]]
| |
| *[[ifceilingdistl]]
| |
| *[[ifcount]]
| |
| *[[ifdead]]
| |
| *[[iffloordistl]]
| |
| *[[ifgapzl]]
| |
| *[[ifgotweaponce]]
| |
| *[[ifhitspace]]
| |
| *[[ifhitweapon]]
| |
| *[[ifinouterspace]]
| |
| *[[ifinspace]]
| |
| *[[ifinwater]]
| |
| *[[ifmove]]
| |
| *[[ifmultiplayer]]
| |
| *[[ifnosounds]]
| |
| *[[ifnotmoving]]
| |
| *[[ifonwater]]
| |
| *[[ifoutside]]
| |
| *[[ifp]]
| |
| *[[ifpdistg]]
| |
| *[[ifpdistl]]
| |
| *[[ifphealthl]]
| |
| *[[ifpinventory]]
| |
| *[[ifrespawn]]
| |
| *[[ifrnd]]
| |
| *[[ifsound]]
| |
| *[[ifspawnedby]]
| |
| *[[ifspritepal]]
| |
| *[[ifsquished]]
| |
| *[[ifstrength]]
| |
| *[[ifvarand]]
| |
| *[[ifvare]]
| |
| *[[ifvarg]]
| |
| *[[ifvarl]]
| |
| *[[ifvarn]]
| |
| *[[ifvarvarand]]
| |
| *[[ifvarvare]]
| |
| *[[ifvarvarg]]
| |
| *[[ifvarvarl]]
| |
| *[[ifvarvarn]]
| |
| *[[ifwasweapon]]
| |
| *[[include]]
| |
| *[[insertspriteq]]
| |
| *[[killit]]
| |
| *[[ldist]]
| |
| *[[lockplayer]]
| |
| *[[lotsofglass]]
| |
| *[[mail]]
| |
| *[[mikesnd]]
| |
| *[[minitext]]
| |
| *[[modvar]]
| |
| *[[modvarvar]]
| |
| *[[money]]
| |
| *[[move]]
| |
| *[[movesprite]]
| |
| *[[mulscale]]
| |
| *[[mulvar]]
| |
| *[[mulvarvar]]
| |
| *[[music]]
| |
| *[[myos]]
| |
| *[[myospal]]
| |
| *[[myospalx]]
| |
| *[[myosx]]
| |
| *[[neartag]]
| |
| *[[nullop]]
| |
| *[[onevent]]
| |
| *[[operate]]
| |
| *[[operateactivators]]
| |
| *[[operatemasterswitches]]
| |
| *[[operaterespawns]]
| |
| *[[operatesectors]]
| |
| *[[orvar]]
| |
| *[[orvarvar]]
| |
| *[[palfrom]]
| |
| *[[paper]]
| |
| *[[pkick]]
| |
| *[[precache]]
| |
| *[[projectile]]
| |
| *[[pstomp]]
| |
| *[[qspawn]]
| |
| *[[qspawnvar]]
| |
| *[[qstrcat]]
| |
| *[[qstrcpy]]
| |
| *[[quote]]
| |
| *[[randvar]]
| |
| *[[randvarvar]]
| |
| *[[readgamevar]]
| |
| *[[redefinequote]]
| |
| *[[resetactioncount]]
| |
| *[[resetcount]]
| |
| *[[resetplayer]]
| |
| *[[respawnhitag]]
| |
| *[[rotatepoint]]
| |
| *[[rotatesprite]]
| |
| *[[savegamevar]]
| |
| *[[sectgethitag]]
| |
| *[[sectgetlotag]]
| |
| *[[setactor]]
| |
| *[[setactorangle]]
| |
| *[[setactorvar]]
| |
| *[[setaspect]]
| |
| *[[setplayer]]
| |
| *[[setplayerangle]]
| |
| *[[setplayervar]]
| |
| *[[setprojectile]]
| |
| *[[setsector]]
| |
| *[[setsprite]]
| |
| *[[setthisprojectile]]
| |
| *[[setuserdef]]
| |
| *[[setvar]]
| |
| *[[setvarvar]]
| |
| *[[setwall]]
| |
| *[[shiftvarl]]
| |
| *[[shiftvarr]]
| |
| *[[shoot]]
| |
| *[[shootvar]]
| |
| *[[sin]]
| |
| *[[sizeat]]
| |
| *[[sizeto]]
| |
| *[[sleeptime]]
| |
| *[[smaxammo]]
| |
| *[[sound]]
| |
| *[[soundonce]]
| |
| *[[soundoncevar]]
| |
| *[[soundvar]]
| |
| *[[spawn]]
| |
| *[[spgethitag]]
| |
| *[[spgetlotag]]
| |
| *[[spriteflags]]
| |
| *[[spritenoshade]]
| |
| *[[spritenvg]]
| |
| *[[spritepal]]
| |
| *[[spriteshadow]]
| |
| *[[sqrt]]
| |
| *[[ssp]]
| |
| *[[startlevel]]
| |
| *[[starttrack]]
| |
| *[[state]]
| |
| *[[stopallsounds]]
| |
| *[[stopsound]]
| |
| *[[stopsoundvar]]
| |
| *[[strength]]
| |
| *[[subvar]]
| |
| *[[subvarvar]]
| |
| *[[switch]]
| |
| *[[time]]
| |
| *[[tip]]
| |
| *[[tossweapon]]
| |
| *[[txdist]]
| |
| *[[updatesector]]
| |
| *[[updatesectorz]]
| |
| *[[useractor]]
| |
| *[[userquote]]
| |
| *[[wackplayer]]
| |
| *[[whilevarn]]
| |
| *[[whilevarvarn]]
| |
| *[[xorvar]]
| |
| *[[xorvarvar]]
| |
| *[[zshoot]]
| |
Latest revision as of 07:57, 24 September 2005
To-do list:
Finish documenting all entries in command list.