Wackedbyactor: Difference between revisions

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This is a spriteID. This stores which [[actor]] killed the player. It is initialized to -1 when a [[map]] is loaded and on [[resetplayer]]
If the player is dead, this holds the sprite ID of the [[actor]] which killed the player. It is initialized to -1 when a [[map]] is loaded and reset to -1 upon execution of [[resetplayer]].
 
[[Category:Player structure members]]

Latest revision as of 03:20, 8 September 2006

If the player is dead, this holds the sprite ID of the actor which killed the player. It is initialized to -1 when a map is loaded and reset to -1 upon execution of resetplayer.