PLR MORALE: Difference between revisions

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Beware: bad English here
(No difference)

Revision as of 07:10, 9 December 2007

PLR_MORALE is a gamevar that is used to override shield amount which is shown at the status bar.

It doesn't change the shield amount. It just a visual illusion at the status bar. The default value is -1. When this variable is -1, the status bar shows the actual shield amount. If not, it shows PLR_MORALE instead.

I think it's useful for debug. If I want to know a variable's value, I'd sets the variable's value to the PLR_MORALE. So I can see the value at the status bar and it won't affect the gameplay.

I'm just wondering why it was called "MORALE".