Mikesnd: Difference between revisions
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This | '''mikesnd''' | ||
This plays whichever sound has the number of the executing [[actor]]'s [[yvel]]. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12. | |||
[[Category:Duke3D 1.3/1.5 commands]] | |||
[[Category:Sound manipulation]] |