Sizeat: Difference between revisions

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Added some useful info, some rewording.
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sizeat <xrepeat> <yrepeat>
'''sizeat''' <xrepeat> <yrepeat>


Like [[sizeto]], but instantaneous. The default sprite size is 64 64.
Like [[sizeto]], but instantaneous. The default sprite size is 64 64.
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== Notes ==
== Notes ==


Most enemy actors' default size is 40 40, with expections like SHARK, TANK and bosses.
The default size of most enemy actors is 40 40. Exceptions are SHARK, TANK (60 60) and bosses (80 80).


Changing these values in actor APLAYER (default size: 42 36) will modify the player's view.
Changing these values in actor APLAYER (default size: 42 36) will modify the player's view.
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* Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping.
* Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping.
* Setting a higher xrepeat or yrepeat results in increasing the field of view.
* Setting a higher xrepeat or yrepeat results in increasing the field of view.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Latest revision as of 12:29, 4 May 2009

sizeat <xrepeat> <yrepeat>

Like sizeto, but instantaneous. The default sprite size is 64 64.

Actors with xrepeat or yrepeat of zero are deleted. A sizeat 0 0 is the same as killit.

Notes

The default size of most enemy actors is 40 40. Exceptions are SHARK, TANK (60 60) and bosses (80 80).

Changing these values in actor APLAYER (default size: 42 36) will modify the player's view. This happens because the game is hard-coded to assume that a smaller APLAYER has been shrunk while a larger APLAYER has been "microwaved" by the Expander weapon. In this case:

  • Setting a lower xrepeat will replace the player's weapon with two fists.
  • Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping.
  • Setting a higher xrepeat or yrepeat results in increasing the field of view.