Zshoot: Difference between revisions

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zshoot <[[gamevar|zvel]]> <projectile>
#REDIRECT [[shoot]]


[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.
[[Category:EDuke32 specific commands]]
 
[[Category:Projectile manipulation]]
WARNING: this command is buggy, if zvel is 0 the command will behave exactly like shoot.

Latest revision as of 18:20, 24 February 2011

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