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| '''starttrackvar''' <track#>
| | #REDIRECT [[starttrack]] |
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| starttrackvar is used to change the current background music that is playing. This command works like the [[starttrack]] command but the former can accept gamevars whereas the later accepts only constants.
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| <track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command.
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| Example: this will start the music track from episode 3, level 2.
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| gamevar episode 2 0
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| gamevar level 1 0
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| getuserdef[THISACTOR].volume_number TEMP
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| setuserdef[THISACTOR].volume_number episode | |
| '''starttrackvar''' level
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| setuserdef[THISACTOR].volume_number TEMP
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| [[Category:EDuke32 specific commands]] | | [[Category:EDuke32 specific commands]] |
| [[Category:Sound manipulation]] | | [[Category:Sound manipulation]] |