Build: Difference between revisions
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*''[[Fate]]'' (unreleased) | *''[[Fate]]'' (unreleased) | ||
Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]] and the games based on its game code, or the | Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the [[CON]] files (scripts) that were only used in [[Duke Nukem 3D]] and the games based on its game code, or the CD audio in [[Shadow Warrior]] and [[Blood]]. | ||
== Editor == | == Editor == |
Latest revision as of 15:58, 23 May 2014
The BUILD engine is a first-person shooter engine created by Ken Silverman for 3D Realms.
Games
- Witchaven (1995)
- William Shatner's TekWar (1995)
- Duke Nukem 3D (1996)
- PowerSlave (1996)
- Exhumed (Europe)
- Seireki 1999: Pharaoh no Fukkatsu (Japan)
- Blood (1997)
- Shadow Warrior (1997)
- Redneck Rampage (1997)
- Redneck Rampage Rides Again (Arkansas) (1998)
- Redneck Deer Huntin' (1998)
- Extreme Paintbrawl (1998)
- NAM (1998)
- Napalm (Wal-Mart version)
- WWII GI (1999)
- Legend of the Seven Paladins (Rock 'n Shaolin)
- Corridor 8: Galactic Wars (unreleased)
- Fate (unreleased)
Note: Each game contains its own unique "game code", so one game can have certain features and another may not. An example would be the CON files (scripts) that were only used in Duke Nukem 3D and the games based on its game code, or the CD audio in Shadow Warrior and Blood.
Editor
BUILD can also refer to the name of the level editor used by the developers and provided with some of the games. Its modern form is Mapster32.
Links
Ken Silverman's Official Home Page (Creator of the Engine)