EDuke32: Difference between revisions
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EDuke32 is a 32-bit/64-bit cross-platform port of ''Duke Nukem 3D'' aimed at both extending what can be edited in the game and providing a rich, full-featured means to explore the original episodes. EDuke32 combines the work done by [ | EDuke32 is a 32-bit/64-bit cross-platform port of ''Duke Nukem 3D'' aimed at both extending what can be edited in the game and providing a rich, full-featured means to explore the original episodes. EDuke32 combines the work done by [[JonoF]] and [[Ken Silverman]] for [[JFDuke3D]] with the original [[EDuke]] work done by Matt "[[Matteus]]" Saettler, while simultaneously adding tons of exclusive new and useful features. Consequently, EDuke32 is believed to be the most advanced port of the Duke Nukem 3D code in existence. EDuke32 is developed and maintained by Richard "[[TerminX]]" Gobeille and the [[Credits|EDuke32 team]]. | ||
[[Category:EDuke32 project information]] | [[Category:EDuke32 project information]] |
Latest revision as of 09:09, 21 March 2012
EDuke32 is a 32-bit/64-bit cross-platform port of Duke Nukem 3D aimed at both extending what can be edited in the game and providing a rich, full-featured means to explore the original episodes. EDuke32 combines the work done by JonoF and Ken Silverman for JFDuke3D with the original EDuke work done by Matt "Matteus" Saettler, while simultaneously adding tons of exclusive new and useful features. Consequently, EDuke32 is believed to be the most advanced port of the Duke Nukem 3D code in existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille and the EDuke32 team.