Pals: Difference between revisions
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Helixhorned (talk | contribs) add FIXME, this doc is wrong; read gamestructures.c |
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Member of the [[player]] struct; | Member of the [[player]] struct; '''pals #''' is an array which controls the screen tint values induced by [[palfrom]]. See [[pals_time]]. | ||
'''pals #''' is a 3-component array. [[pals_time]] is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint. | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 01:42, 20 February 2020
Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.
pals # is a 3-component array. pals_time is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.