Resetplayer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
'''resetplayer'''<br> | |||
'''resetplayerflags''' <flags> | |||
Single Player | Reload the map (if in Single Player) and the player loses his inventory. See also [[EVENT_RESETPLAYER]]. | ||
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | |||
''flags'' is a [[bitfield]]. Values: | |||
:1 - Don't ask the player if they want to load the most recent save (if applicable) | |||
[[Category:Duke3D 1.3/1.5 commands]] | |||
[[Category:Player manipulation]] |
Latest revision as of 23:55, 23 September 2015
resetplayer
resetplayerflags <flags>
Reload the map (if in Single Player) and the player loses his inventory. See also EVENT_RESETPLAYER.
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to return.
flags is a bitfield. Values:
- 1 - Don't ask the player if they want to load the most recent save (if applicable)