Onevent: Difference between revisions

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a little clarification
Redirected page to Category:Event manipulation
 
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'''onevent''' [EventName] { event body } endevent
#REDIRECT [[:Category:Event manipulation]]
 
Used outside of all [[actor]]s, '''onevent''' defines a special block of [[CON]] code to be executed when a specific [[event]] happens in the game code.  [[endevent]] is used to end the statement.  The hardcoded portion of many events can be canceled by setting the [[gamevar]] RETURN to -1 inside the aforementioned block of code, permitting only the custom-coded one to run.
 
gamevar MYMEDPACK 100 1
'''onevent''' EVENT_TURNAROUND
{
    palfrom 32 0 0 32
    addphealth 5
    subvar MYMEDPACK 5
    setvar RETURN -1
}
endevent
 
See the [[EDuke32 event list]] for a list of all currently valid events in Eduke32.


[[Category:EDuke commands]]
[[Category:EDuke commands]]
[[Category:Event manipulation]]
[[Category:Event manipulation]]

Latest revision as of 17:19, 3 April 2015