Structure access: Difference between revisions

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get<struct>[<id>].<[[Full list of structure members|member]]> <[[gamevar]]><br>
#REDIRECT [[:Category:Structure access]]
set<struct>[<id>].<[[Full list of structure members|member]]> <value><br>
get<struct>var[<id>].<[[gamevar]]> <[[gamevar]]><br>
set<struct>var[<id>].<[[gamevar]]> <value><br>
getuserdef.<[[Members of the userdef structure|member]]> <[[gamevar]]><br>
getuserdef.<[[Members of the userdef structure|member]]> <value><br>
 
The '''get''' commands fetch one of the [[Full list of structure members|members of a structure]] into a [[gamevar]].
 
The '''set''' commands assign the value provided to the member.
 
The commands with the "var" suffix are used to access custom members for a struct, which are really just that ID's gamevars which have the per-<struct> flag set. So <code>setactorvar[THISACTOR].temp 0</code> is the same as <code>setvar temp 0</code>.
 
{| {{prettytable}}
!Struct!!ID type!!<nowiki>-</nowiki>'''var'''<nowiki>?</nowiki>!!Description!!Notes!!
|-
|[[Members of the sprite, hittype, and spriteext structures|actor]]
|[[sprite id]]
|Yes
|sprites and hittypes
|You can use [[THISACTOR]] as the id for current sprite.
|-
|[[Members of the tsprite structure|tspr]]
|[[sprite id]]
|No
|sprites' display properties
|Can only be used within [[EVENT_ANIMATESPRITES]] on sprites with [[mdflags]] containing flag 16.<br>You can use [[THISACTOR]] as the id for current sprite.
|-
|[[Members of the projectile structure|projectile]]
|[[tile number]]
|No
|projectile types
|
|-
|[[Members of the projectile structure|thisprojectile]]
|[[sprite id]]
|No
|individual projectiles
|You can use [[THISACTOR]] as the id for current sprite.
|-
|[[Members of the sector structure|sector]]
|[[sector id]]
|No
|sectors, floors, and ceilings
|You can use [[THISACTOR]] as the sector id for the sector in which the current actor is in.
|-
|[[Members of the wall structure|wall]]
|[[wall id]]
|No
|walls
|
|-
|[[Members of the player structure|player]]
|[[player id]]
|Yes
|players
|The player id is usually [[THISACTOR]], but [[screenpeek]] and [[myconnectindex]] are technically possible.
|-
|[[Members of the input structure|input]]
|[[player id]]
|No
|input
|Can only be used within [[EVENT_PROCESSINPUT]].<br>The player id is usually provided by [[THISACTOR]]. It is unknown whether other values are useful or applicable.
|-
|[[Members of the userdef structure|userdef]]
|(none)
|No
|user preferences
|Braces are not required.
|}
 
[[Category:Structure member documentation]]

Latest revision as of 18:09, 3 April 2015