Special Tile Reference Guide: Difference between revisions

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Refer to [[Level editing#The Special Sprites]] for descriptions of these.
Refer to [[Level editing#The Special Sprites]] for descriptions of these.
1247 SEENINE: Refer to [[:Category:Editing C-9 Effects]] for a description.


==GUNS AND AMMO==
==GUNS AND AMMO==
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==MISCELLANEOUS==
==MISCELLANEOUS==
560 MIRROR
::[[:Category:Editing_Mirrors]]


660 WATERDRIP
660 WATERDRIP
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::This object damages Duke with electricity if he is too close. It also does two things when it is destroyed:
::This object damages Duke with electricity if he is too close. It also does two things when it is destroyed:
::*If it is on a rotating sector (i.e., [[SE0]] and [[SE1]]) the sector will permanently stop rotating.
::*If it is on a rotating sector (i.e., [[SE0]] and [[SE1]]) the sector will permanently stop rotating.
::*It triggers ''all'' remaining [[Masterswitch]]es in the level. Use with caution!
::*It triggers ''all'' remaining [[Masterswitch]]es in the level. If this is not desired, give the reactor any hitag other than zero.


[[Category:Level editing documentation]]
[[Category:Level editing documentation]]

Latest revision as of 13:26, 25 October 2014

Build/Mapster32 Map Editing


EFFECT SPRITES

1 SECTOREFFECTOR

2 ACTIVATOR

3 TOUCHPLATE

4 ACTIVATORLOCKED

5 MUSICSFX

6 LOCATOR

7 CYCLER

8 MASTERSWITCH

9 RESPAWN

10 GPSPEED

Refer to Level editing#The Special Sprites for descriptions of these.

1247 SEENINE: Refer to Category:Editing C-9 Effects for a description.

GUNS AND AMMO

21 FIRSTGUNSPRITE

The pistol. It contains 48 bullets.

22 CHAINGUNSPRITE

The chaingun. It contains 50 bullets.

23 RPGSPRITE

The RPG. It contains 5 rockets.

24 FREEZESPRITE

The freezer. It contains 25 ammo.

25 SHRINKERSPRITE

The shrinker/expander. It contains 5 shrinker crystals.

26 HEAVYHBOMB

A single pipebomb.

27 TRIPBOMBSPRITE

A single tripbomb. Do not confuse this with sprite #

28 SHOTGUNSPRITE

The shotgun. Shotguns placed in a level by the mapper contain 10 rounds; those randomly dropped by pigcops contain 1-4.

29 DEVISTATORSPRITE

The devastator. It contains 15 rockets.

32 GROWSPRITEICON

Despite its appearance, this sprite does nothing.

37 FREEZEAMMO

25 ammo for the freezer.

40 AMMO

12 bullets for the pistol.

41 BATTERYAMMO

50 bullets for the chaingun.

42 DEVISTATORAMMO

15 rockets for the devastator.

44 RPGAMMO

5 rockets for the RPG.

45 GROWAMMO

20 expander crystals for the shrinker/expander.

46 CRYSTALAMMO

5 shrinker crystals for the shrinker/expander.

47 HBOMBAMMO

A box of 5 pipebombs.

49 SHOTGUNAMMO

10 rounds for the shotgun.

HEALTH AND EQUIPMENT

51 COLA

Restores ten health points.

52 SIXPACK

Restores thirty health points

53 FIRSTAID

The medikit. Has 100 points of health it can restore when the player desires.

54 SHIELD

Armor. When placed in a level by the mapper, it restores the player's armor to 100%. When randomly dropped by a pigcop it restores the player's armor to 50% or 75%.

55 STEROIDS

The steroids.

56 AIRTANK

The scuba gear.

57 JETPACK

The jetpack.

59 HEATSENSOR

The night vision goggles.

60 ACCESSCARD

A blue accesscard. Changing its palette to 21 or 23 turns it into a red or yellow access card respectively.

61 BOOTS

The protective boots.

100 ATOMICHEALTH

Adds 50 health to the player, to a maximum of 200%.

BUTTONS AND SWITCHES

142 NUKEBUTTON

The nukebutton. Give it a lotag of 32767, 65534 or 65535 to end the level. For secret levels, give it a palette of 14 and a lotag equal to the level number you want to go to.

MISCELLANEOUS

560 MIRROR

Category:Editing_Mirrors

660 WATERDRIP

Causes drops of water to fall.

662 WATERBUBBLEMAKER

Causes rising bubbles to spawn.

1267 RAT

A rat that runs away from Duke and squeaks.

1272 TRASH

A newspaper blown by the wind. This does not work properly, and just zooms off into the sky.

901, 902, 903 STRIPEBALL, QUEBALL and POCKET

The three sprites for a working pool table. Make sure sprite 903 (pocket) is not blockable, otherwise the balls can not 'drop'.

1088 REACTOR

This object damages Duke with electricity if he is too close. It also does two things when it is destroyed:
  • If it is on a rotating sector (i.e., SE0 and SE1) the sector will permanently stop rotating.
  • It triggers all remaining Masterswitches in the level. If this is not desired, give the reactor any hitag other than zero.