Htcgg: Difference between revisions
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m It's not only used in handling fall, see discussion tab |
CraigFatman (talk | contribs) No edit summary |
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This variable apparently controls a game optimization which causes the z-limits used to simulate actor falling to be updated every four game tics instead of constantly recalculating them every tic. | |||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |
Latest revision as of 15:02, 28 October 2015
htcgg is a member of the sprite structure. It's used in the handling of the fall command:
if (!actor[vm.g_i].cgg-- || (sector[vm.g_sp->sectnum].floorstat&2)) { A_GetZLimits(vm.g_i); actor[vm.g_i].cgg = 3; }
This variable apparently controls a game optimization which causes the z-limits used to simulate actor falling to be updated every four game tics instead of constantly recalculating them every tic.