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| PROJ_VEL_MULT is a [[defineprojectile]] property used to set multiply velocity of a projectile (causes an artificial acceleration).
| | #REDIRECT [[defineprojectile]] |
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| On a given tic the projectile will move PROJ_VEL_MULT times, for example, if you set PROJ_VEL_MULT to 1, it will only move at its current velocity (stored in its sprite's [[xvel]] / [[zvel]]) once per tic.
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| Syntax is:
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| [[defineprojectile]] <tile number> PROJ_VEL_MULT <number>
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| Where <number> is the amount to multiply by. See also [[PROJ_VEL]].
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| [[Category:Projectile_structure_members]]
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