|
|
Line 1: |
Line 1: |
| '''defineprojectile''' <tilenum> '''PROJ_RANGE''' <range>
| | #REDIRECT [[defineprojectile]] |
| | |
| When [[PROJ_WORKSLIKE]] is a [[hitscan]] type projectile ([[PROJECTILE_FLAG_KNEE]] or [[PROJECTILE_FLAG_HITSCAN]]) this number must be equal to the desired range in [[BUILD]] units. For example if the range is 1024 it will travel exactly one square in the largest grid size.
| |
| | |
| If [[PROJ_WORKSLIKE]] is an rpg type ([[PROJECTILE_FLAG_RPG]]) this number is amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 60, then it will last for exactly two seconds before dying. This works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]].
| |
| | |
| [[Category:Projectile_structure_members]]
| |