PROJ RANGE: Difference between revisions

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'''defineprojectile''' <tilenum> '''PROJ_RANGE''' <range>
#REDIRECT [[defineprojectile]]
 
When [[PROJ_WORKSLIKE]] is a [[hitscan]] type projectile ([[PROJECTILE_FLAG_KNEE]] or [[PROJECTILE_FLAG_HITSCAN]]) this number must be equal to the desired range in [[BUILD]] units. For example if the range is 1024 it will travel exactly one square in the largest grid size.
 
If [[PROJ_WORKSLIKE]] is an rpg type ([[PROJECTILE_FLAG_RPG]]) this number is amount of time (in ticks) that a projectile travels before expiring.  For example, if a projectile has a range of 60, then it will last for exactly two seconds before dying. This works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]].
 
[[Category:Projectile_structure_members]]

Latest revision as of 09:57, 21 February 2020

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