Nofullbrightrange (DEF): Difference between revisions

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Created page with "'''nofloorpalrange''' <start tilenum> <end tilenum> Set a range of textures to have fullbright colors disabled in GL modes. Category:DEF commands"
 
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'''nofloorpalrange''' <start tilenum> <end tilenum>
<span {{code}}>'''nofullbrightrange''' <start tilenum> <end tilenum></span>


Set a range of textures to have fullbright colors disabled in GL modes.
Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation ''disabled''. With 8-bit software rendering or with [[palette emulation]], this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in <code>PALETTE.DAT</code> in the original game, and can also be redefined using the [[palookup (DEF)|palookup]] def token.


[[Category:DEF commands]]
[[Category:DEF commands]]

Latest revision as of 01:05, 16 August 2025

nofullbrightrange <start tilenum> <end tilenum>

Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation disabled. With 8-bit software rendering or with palette emulation, this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in PALETTE.DAT in the original game, and can also be redefined using the palookup def token.