Nofullbrightrange (DEF): Difference between revisions
Jump to navigation
Jump to search
Created page with "'''nofloorpalrange''' <start tilenum> <end tilenum> Set a range of textures to have fullbright colors disabled in GL modes. Category:DEF commands" |
Hendricks266 (talk | contribs) No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
''' | <span {{code}}>'''nofullbrightrange''' <start tilenum> <end tilenum></span> | ||
Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation ''disabled''. With 8-bit software rendering or with [[palette emulation]], this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in <code>PALETTE.DAT</code> in the original game, and can also be redefined using the [[palookup (DEF)|palookup]] def token. | |||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Latest revision as of 01:05, 16 August 2025
nofullbrightrange <start tilenum> <end tilenum>
Disable fullbright colors for a range of tiles. Note that this only applies to OpenGL rendering modes with palette emulation disabled. With 8-bit software rendering or with palette emulation, this token has no effect. Instead, you need to edit the shade lookup tables, which are stored in PALETTE.DAT
in the original game, and can also be redefined using the palookup def token.