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{{Under construction}}
 
<span {{code}}>'''palookup''' <palnum> { [...] }</span>
 
Loads a [[pal|lookup palette]] from a [[raw image file]].
 
The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the lookup table.
 
A single image file may contain multiple lookup palettes, and '''offset''' can used to locate it.
 
Not to be confused with [[basepalette (DEF)|base palette]]. See also [[shadefactor (DEF)|shadefactor]] and [[Palette (environment)#Global Palettes|palette listing]].
 
== Tokens ==
 
<span {{code}}>'''raw''' { [...] }</span>
 
DESCRIPTION
 
:: <span {{code}}>'''file''' <filename></span>
 
:: DESCRIPTION
 
:: <span {{code}}>'''offset''' <value></span>
 
:: DESCRIPTION
 
:: <span {{code}}>'''noshades'''</span>
 
:: DESCRIPTION
 
<span {{code}}>'''copy''' <palnum></span>
 
DESCRIPTION
 
<span {{code}}>'''undef'''</span>
 
DESCRIPTION
 
<span {{code}}>'''fogpal''' { [...] }</span>
 
DESCRIPTION
 
:: <span {{code}}>'''red''' <red></span><br />
:: <span {{code}}>'''green''' <green></span><br />
:: <span {{code}}>'''blue''' <blue></span>
 
:: DESCRIPTION
 
<span {{code}}>'''makepalookup''' { [...] }</span>
 
DESCRIPTION
 
:: <span {{code}}>'''red''' <red></span><br />
:: <span {{code}}>'''green''' <green></span><br />
:: <span {{code}}>'''blue''' <blue></span>
 
:: DESCRIPTION
 
:: <span {{code}}>'''remappal''' <palnum></span>
 
:: DESCRIPTION
 
:: <span {{code}}>'''remapself'''</span>
 
:: DESCRIPTION
 
<span {{code}}>'''floorpal'''</span><br />
<span {{code}}>'''nofloorpal'''</span>
 
DESCRIPTION
 
== Examples ==
 
The following PNG image contains the shade table in Duke Nukem 3D v1.5:
 
[[File:Duke3d shade.png]]
 
The following PNG image contains the palette swaps in Duke Nukem 3D v1.5:
 
[[File:Duke3d pals.png]]
 
This example will load a shade table with 32 steps:
 
palookup 0 { raw { file "shade.raw" } }
 
This example will load 3 lookup palettes in the same file:
 
palookup 1 { raw { file "pals.raw" noshades } }
palookup 2 { raw { file "pals.raw" offset 256 noshades } }
palookup 3 { raw { file "pals.raw" offset 512 noshades } }


[[Category:DEF commands]]
[[Category:DEF commands]]

Latest revision as of 13:10, 22 March 2021

This page is under construction.
Please help review and edit this page.

palookup <palnum> { [...] }

Loads a lookup palette from a raw image file.

The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the lookup table.

A single image file may contain multiple lookup palettes, and offset can used to locate it.

Not to be confused with base palette. See also shadefactor and palette listing.

Tokens

raw { [...] }

DESCRIPTION

file <filename>
DESCRIPTION
offset <value>
DESCRIPTION
noshades
DESCRIPTION

copy <palnum>

DESCRIPTION

undef

DESCRIPTION

fogpal { [...] }

DESCRIPTION

red <red>
green <green>
blue <blue>
DESCRIPTION

makepalookup { [...] }

DESCRIPTION

red <red>
green <green>
blue <blue>
DESCRIPTION
remappal <palnum>
DESCRIPTION
remapself
DESCRIPTION

floorpal
nofloorpal

DESCRIPTION

Examples

The following PNG image contains the shade table in Duke Nukem 3D v1.5:

The following PNG image contains the palette swaps in Duke Nukem 3D v1.5:

This example will load a shade table with 32 steps:

palookup 0 { raw { file "shade.raw" } }

This example will load 3 lookup palettes in the same file:

palookup 1 { raw { file "pals.raw" noshades } }
palookup 2 { raw { file "pals.raw" offset 256 noshades } }
palookup 3 { raw { file "pals.raw" offset 512 noshades } }