Palookup (DEF): Difference between revisions
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[[ | {{Under construction}} | ||
<span {{code}}>'''palookup''' <palnum> { [...] }</span> | |||
Loads a [[pal|lookup palette]] from a [[raw image file]]. | |||
The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the lookup table. | |||
A single image file may contain multiple lookup palettes, and '''offset''' can used to locate it. | |||
Not to be confused with [[basepalette (DEF)|base palette]]. See also [[shadefactor (DEF)|shadefactor]] and [[Palette (environment)#Global Palettes|palette listing]]. | |||
== Tokens == | |||
<span {{code}}>'''raw''' { [...] }</span> | |||
DESCRIPTION | |||
:: <span {{code}}>'''file''' <filename></span> | |||
:: DESCRIPTION | |||
:: <span {{code}}>'''offset''' <value></span> | |||
:: DESCRIPTION | |||
:: <span {{code}}>'''noshades'''</span> | |||
:: DESCRIPTION | |||
<span {{code}}>'''copy''' <palnum></span> | |||
DESCRIPTION | |||
<span {{code}}>'''undef'''</span> | |||
DESCRIPTION | |||
<span {{code}}>'''fogpal''' { [...] }</span> | |||
DESCRIPTION | |||
:: <span {{code}}>'''red''' <red></span><br /> | |||
:: <span {{code}}>'''green''' <green></span><br /> | |||
:: <span {{code}}>'''blue''' <blue></span> | |||
:: DESCRIPTION | |||
<span {{code}}>'''makepalookup''' { [...] }</span> | |||
DESCRIPTION | |||
:: <span {{code}}>'''red''' <red></span><br /> | |||
:: <span {{code}}>'''green''' <green></span><br /> | |||
:: <span {{code}}>'''blue''' <blue></span> | |||
:: DESCRIPTION | |||
:: <span {{code}}>'''remappal''' <palnum></span> | |||
:: DESCRIPTION | |||
:: <span {{code}}>'''remapself'''</span> | |||
:: DESCRIPTION | |||
<span {{code}}>'''floorpal'''</span><br /> | |||
<span {{code}}>'''nofloorpal'''</span> | |||
DESCRIPTION | |||
== Examples == | |||
The following PNG image contains the shade table in Duke Nukem 3D v1.5: | |||
[[File:Duke3d shade.png]] | |||
The following PNG image contains the palette swaps in Duke Nukem 3D v1.5: | |||
[[File:Duke3d pals.png]] | |||
This example will load a shade table with 32 steps: | |||
palookup 0 { raw { file "shade.raw" } } | |||
This example will load 3 lookup palettes in the same file: | |||
palookup 1 { raw { file "pals.raw" noshades } } | |||
palookup 2 { raw { file "pals.raw" offset 256 noshades } } | |||
palookup 3 { raw { file "pals.raw" offset 512 noshades } } | |||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Latest revision as of 13:10, 22 March 2021
This page is under construction. Please help review and edit this page. |
palookup <palnum> { [...] }
Loads a lookup palette from a raw image file.
The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the lookup table.
A single image file may contain multiple lookup palettes, and offset can used to locate it.
Not to be confused with base palette. See also shadefactor and palette listing.
Tokens
raw { [...] }
DESCRIPTION
- file <filename>
- DESCRIPTION
- offset <value>
- DESCRIPTION
- noshades
- DESCRIPTION
copy <palnum>
DESCRIPTION
undef
DESCRIPTION
fogpal { [...] }
DESCRIPTION
- red <red>
- green <green>
- blue <blue>
- red <red>
- DESCRIPTION
makepalookup { [...] }
DESCRIPTION
- red <red>
- green <green>
- blue <blue>
- red <red>
- DESCRIPTION
- remappal <palnum>
- DESCRIPTION
- remapself
- DESCRIPTION
floorpal
nofloorpal
DESCRIPTION
Examples
The following PNG image contains the shade table in Duke Nukem 3D v1.5:
The following PNG image contains the palette swaps in Duke Nukem 3D v1.5:
This example will load a shade table with 32 steps:
palookup 0 { raw { file "shade.raw" } }
This example will load 3 lookup palettes in the same file:
palookup 1 { raw { file "pals.raw" noshades } } palookup 2 { raw { file "pals.raw" offset 256 noshades } } palookup 3 { raw { file "pals.raw" offset 512 noshades } }