Template:Gamevars: Difference between revisions

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Created page with "Notes: All pre-defined gamevars have GAMEVAR_SYSTEM flag. {| {{prettytable}} !Exposed!!Value!!Name!!Flags!!Same as!!Description!! |- | Yes || 120 || GRENADE_LIFETIME || GAMEV..."
 
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Notes: All pre-defined gamevars have GAMEVAR_SYSTEM flag.
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{| {{prettytable}}
!Exposed!!Value!!Name!!Flags!!Same as!!Description!!
|-
| Yes || 120 || GRENADE_LIFETIME || GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 30 || GRENADE_LIFETIME_VAR || GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 1 || PIPEBOMB_CONTROL ||  GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 120 || STICKYBOMB_LIFETIME || GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 30 || STICKYBOMB_LIFETIME_VAR || GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 1 || TRIPBOMB_CONTROL || GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 18 || ANGRANGE || GAMEVAR_PERPLAYER ||  ||
|-
| Yes || 0 || AUTOAIMANGLE || GAMEVAR_PERPLAYER ||  ||
|-
| Yes ||  || COOP || GAMEVAR_INT32PTR || [[coop]]
|-
| Yes ||  || FFIRE || GAMEVAR_INT32PTR || [[ffire]]
|-
| Yes || 0 || HITAG || GAMEVAR_SYSTEM ||  ||
|-
| Yes ||  || LEVEL || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || [[level_number]]
|-
| Yes || 0 || LOTAG || GAMEVAR_SYSTEM ||  ||
|-
| Yes ||  || MARKER || GAMEVAR_INT32PTR || [[marker]]
|-
| Yes ||  || MONSTERS_OFF || GAMEVAR_INT32PTR || [[monsters_off]]
|-
| Yes ||  || MULTIMODE || GAMEVAR_INT32PTR || [[multimode]]
|-
| Yes ||  || NUMSECTORS || GAMEVAR_INT16PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || NUMWALLS || GAMEVAR_INT16PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || Numsprites || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || RESPAWN_INVENTORY || GAMEVAR_INT32PTR || [[respawn_inventory]]
|-
| Yes ||  || RESPAWN_ITEMS || GAMEVAR_INT32PTR || [[respawn_items]]
|-
| Yes ||  || RESPAWN_MONSTERS || GAMEVAR_INT32PTR || [[respawn_monsters]]
|-
| Yes || 0 || RETURN || GAMEVAR_SYSTEM || [[return]]
|-
| Yes || 0 || TEXTURE || GAMEVAR_SYSTEM ||  ||
|-
| Yes || 0 || THISACTOR || GAMEVAR_READONLY ||  ||
|-
| Yes ||  || VOLUME || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || [[volume_number]]
|-
| Yes || 0 || WEAPON || GAMEVAR_PERPLAYER<br />GAMEVAR_READONLY || [[curr_weapon]]
|-
| Yes || 0 || WORKSLIKE || GAMEVAR_PERPLAYER<br />GAMEVAR_READONLY ||  ||
|-
| Yes || 4 || ZRANGE || GAMEVAR_PERPLAYER ||  ||
|-
| Yes ||  || automapping || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || cameraang || GAMEVAR_Q16PTR ||
|-
| Yes ||  || cameraclock || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || cameradist || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || camerahoriz || GAMEVAR_Q16PTR ||
|-
| Yes ||  || cameraq16ang || GAMEVAR_RAWQ16PTR ||
|-
| Yes ||  || cameraq16horiz || GAMEVAR_RAWQ16PTR ||
|-
| Yes ||  || camerasect || GAMEVAR_INT16PTR ||
|-
| Yes ||  || camerax || GAMEVAR_INT32PTR ||
|-
| Yes ||  || cameray || GAMEVAR_INT32PTR ||
|-
| Yes ||  || cameraz || GAMEVAR_INT32PTR ||
|-
| Yes ||  || current_menu || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || currentweapon || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || display_mirror || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || framerate || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || gametype_flags || GAMEVAR_INT32PTR || [[gametypeflags]]
|-
| Yes ||  || gravitationalconstant || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || gs || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || gun_pos || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || lastsavepos || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || lastvisinc || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || looking_angSR1 || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || looking_arc || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || myconnectindex || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || numplayers || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || numsectors || GAMEVAR_INT16PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || randomseed || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || screenpeek || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || totalclock || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || viewingrange || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || weapon_xoffset || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || weaponcount || GAMEVAR_INT32PTR ||  ||
|-
| Yes ||  || windowx1 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || windowx2 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || windowy1 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || windowy2 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || xdim || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
| Yes ||  || ydim || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY ||  ||
|-
|}
 
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Latest revision as of 11:48, 22 February 2020

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