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| Notes: All pre-defined gamevars have GAMEVAR_SYSTEM flag.
| | DELETE THIS |
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| {| {{prettytable}}
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| !Exposed!!Value!!Name!!Flags!!Same as!!Description!!
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| |-
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| | Yes || 120 || GRENADE_LIFETIME || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 30 || GRENADE_LIFETIME_VAR || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 1 || PIPEBOMB_CONTROL || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 120 || STICKYBOMB_LIFETIME || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 30 || STICKYBOMB_LIFETIME_VAR || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 1 || TRIPBOMB_CONTROL || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 18 || ANGRANGE || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || 0 || AUTOAIMANGLE || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || || COOP || GAMEVAR_INT32PTR || [[coop]]
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| |-
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| | Yes || || FFIRE || GAMEVAR_INT32PTR || [[ffire]]
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| |-
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| | Yes || 0 || HITAG || GAMEVAR_SYSTEM || ||
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| |-
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| | Yes || || LEVEL || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || [[level_number]]
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| |-
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| | Yes || 0 || LOTAG || GAMEVAR_SYSTEM || ||
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| |-
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| | Yes || || MARKER || GAMEVAR_INT32PTR || [[marker]]
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| |-
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| | Yes || || MONSTERS_OFF || GAMEVAR_INT32PTR || [[monsters_off]]
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| |-
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| | Yes || || MULTIMODE || GAMEVAR_INT32PTR || [[multimode]]
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| |-
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| | Yes || || NUMSECTORS || GAMEVAR_INT16PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || NUMWALLS || GAMEVAR_INT16PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || Numsprites || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || RESPAWN_INVENTORY || GAMEVAR_INT32PTR || [[respawn_inventory]]
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| |-
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| | Yes || || RESPAWN_ITEMS || GAMEVAR_INT32PTR || [[respawn_items]]
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| |-
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| | Yes || || RESPAWN_MONSTERS || GAMEVAR_INT32PTR || [[respawn_monsters]]
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| |-
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| | Yes || 0 || RETURN || GAMEVAR_SYSTEM || [[return]]
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| |-
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| | Yes || 0 || TEXTURE || GAMEVAR_SYSTEM || ||
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| |-
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| | Yes || 0 || THISACTOR || GAMEVAR_READONLY || ||
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| |-
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| | Yes || || VOLUME || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || [[volume_number]]
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| |-
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| | Yes || 0 || WEAPON || GAMEVAR_PERPLAYER<br />GAMEVAR_READONLY || [[curr_weapon]]
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| |-
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| | Yes || 0 || WORKSLIKE || GAMEVAR_PERPLAYER<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || 4 || ZRANGE || GAMEVAR_PERPLAYER || ||
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| |-
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| | Yes || || automapping || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || cameraang || GAMEVAR_Q16PTR ||
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| |-
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| | Yes || || cameraclock || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || cameradist || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || camerahoriz || GAMEVAR_Q16PTR ||
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| |-
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| | Yes || || cameraq16ang || GAMEVAR_RAWQ16PTR ||
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| |-
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| | Yes || || cameraq16horiz || GAMEVAR_RAWQ16PTR ||
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| |-
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| | Yes || || camerasect || GAMEVAR_INT16PTR ||
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| |-
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| | Yes || || camerax || GAMEVAR_INT32PTR ||
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| |-
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| | Yes || || cameray || GAMEVAR_INT32PTR ||
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| |-
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| | Yes || || cameraz || GAMEVAR_INT32PTR ||
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| |-
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| | Yes || || current_menu || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || currentweapon || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || display_mirror || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || framerate || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || gametype_flags || GAMEVAR_INT32PTR || [[gametypeflags]]
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| |-
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| | Yes || || gravitationalconstant || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || gs || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || gun_pos || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || lastsavepos || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || lastvisinc || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || looking_angSR1 || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || looking_arc || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || myconnectindex || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || numplayers || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || numsectors || GAMEVAR_INT16PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || randomseed || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || screenpeek || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || totalclock || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || viewingrange || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || weapon_xoffset || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || weaponcount || GAMEVAR_INT32PTR || ||
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| |-
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| | Yes || || windowx1 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || windowx2 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || windowy1 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || windowy2 || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || xdim || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| | Yes || || ydim || GAMEVAR_INT32PTR<br />GAMEVAR_READONLY || ||
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| |-
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| |}
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| <noinclude>[[Category:Templates]]</noinclude>
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| <includeonly>[[Category:Pages with templates]]</includeonly>
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