Basepalette (DEF): Difference between revisions
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[[File:Duke3d basepal.png]] | [[File:Duke3d basepal.png]] | ||
This example will load | This example will load them: | ||
basepalette 1 { raw { file "basepal.raw" } } | basepalette 0 { raw { file "basepal.raw" } } | ||
basepalette 2 { raw { file "basepal.raw" offset | basepalette 1 { raw { file "basepal.raw" offset 768 } } | ||
basepalette 3 { raw { file "basepal.raw" offset | basepalette 2 { raw { file "basepal.raw" offset 1536 } } | ||
basepalette 3 { raw { file "basepal.raw" offset 2304 } } | |||
basepalette 4 { raw { file "basepal.raw" offset 3072 } } | |||
basepalette 5 { raw { file "basepal.raw" offset 3840 } } | |||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Latest revision as of 10:59, 22 October 2021
This page is under construction. Please help review and edit this page. |
basepalette <basepal> { [...] }
Loads a base palette from a raw image file.
The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette.
A single image file may contain multiple base palettes, and offset can used to locate it.
Not to be confused with lookup palette. See also palette listing.
Tokens
raw { [...] }
DESCRIPTION
- file <filename>
- DESCRIPTION
- offset <value>
- DESCRIPTION
- shiftleft <value>
- DESCRIPTION
copy <basepal>
DESCRIPTION
undef
DESCRIPTION
Examples
The following PNG image contains all base palettes in Duke Nukem 3D v1.5:
This example will load them:
basepalette 0 { raw { file "basepal.raw" } } basepalette 1 { raw { file "basepal.raw" offset 768 } } basepalette 2 { raw { file "basepal.raw" offset 1536 } } basepalette 3 { raw { file "basepal.raw" offset 2304 } } basepalette 4 { raw { file "basepal.raw" offset 3072 } } basepalette 5 { raw { file "basepal.raw" offset 3840 } }